Here are Allie and Tobi's personal awards for the games one or more of us happened to play this year!
Best Character
Minoru Minorikawa (428: Shibuya Scramble)
Is your refrigerator running? Too bad, I'm voting for the microwave! |
What’s this? A real person? Well not really! It’s a character in a live action Visual Novel which I highly recommend. A quirky comedy/thriller that takes place in central Tokyo and crosses several stories all Pulp Fiction style but your choices affect everyone’s timelines. I found the characters really likable and well written, with storylines that get surprisingly emotional. Minorikawa, the arrogant journalist is my favourite of them all. He starts out seeming like the worst character, all he does is get in everyone’s faces, cause trouble and make unreasonable demands to waitresses. OK it’s kind of funny. But as it goes along you realise him putting himself out there, and putting his life on the line and being disruptive to help his friends and save lives is.. Um, pretty heroic actually. One of the things I really liked about him is that he represents a mid-30s independent career-focused person like myself. He’s neither a fresh up-and-coming protagonist nor a father figure. He’s young enough to have a mentor but old enough to have his own apprentice. He also never gives up on difficult people and he believes in the skills of his female coworkers, even when they don’t fit in.
I've got a soft spot for shitty abrasive gremlin characters with a heart of gold. Minorikawa most certainly fits that description with ease. He's a very proud person with high standards for himself and others, and makes nothing easy for anyone. This makes him butt heads with most people he comes into contact with, and makes him seem pretty ill-suited for his job of investigative journalist. Doubly so when he actively tries to sabotage his interviews, in the hope that it makes people be honest with him and themselves. It doesn't always work, but when it does, it results in something real, which he can be proud of. The thing quality that appealed to me the most though, is how far he's willing to go to help his peers, regardless of how hopeless and futile it might seem. Given how frequently people push back against him and how many set-backs he encounters, a normal person would have given up twenty times already, but I guess that's just not his style. Not a person you'd like to be around, but someone who you'd most certainly appreciate to have in your corner when things you south.
Runners up: Edea Lee (Bravely Default), Michel Bollinger(The House in Fata Morgana)
Worst Character
Zack Lee (The Longest Journey)
(Also Burns Flipper, The stupid Bird & April Ryan herself)
I'm not sorry, Zack. |
No relation to Edea Lee… I… hope. Tobi and I played The Longest Journey together and it sure was a trip. It’s definitely very ambitious and I've played much worse adventure games. But boy, it’s kind of stuffy and weird. I think a big part of that is the characters. Even the playable character, April Ryan, is just a huge jerk, but that’s ok because a bunch of other characters are just utterly irredeemable. Probably the worst among them is Zack. Zack is April’s creepy housemate who uses every excuse to call her a bitch, ask her out, and manipulate her into sex. Instead of telling him to die in a fire she agrees to go out with him, only to stand him up of course but like… just don’t engage with this guy at all, girl! At least he does die though. Heheheh. Oh sorry, spoiler!
Yeah, I think a lot of characters from this game could have qualified for the worst character award honestly. Zack's a shitty frat boy who tries to leverage his means and status over others, to try and get them to like and respect him, though nobody does. Speaking of unlikeable characters though, the main character's herself can't stop herself from making mean, petty, and judgmental comments about random people she walks past, and even her own friends. Sometimes you care, because the person she's mean about can't defend themselves, other times you're ok with it because they actually open their mouth and you realise they're also a crappy person. The uncomfortably horny bird, the spiteful wizard, the underground hacker guy, the undercover cop, etc. They're all annoying. Zack's still the worst one of the bunch though.
Runners up: Sage Yulyana (Bravely Default), Hector (Hector: Badge of Carnage), The Lost Vikings
Best Soundtrack
NieR:Automata
The original NieR was a lovely game swimming in a pool of jank and weirdness, which made it very much a love it or hate it affair for most folks who engaged with it. However there was one aspect that everyone could agree on, that its music was simply excellent. A direct successor that goes for similar things is not going to sound as bold or original, but it’s still as intense and effective as ever. What it lacks in novelty though, Automata makes up for in clever implementations. Most of its music has three or four versions that can flow seamlessly into each other, to adapt to what’s going on. Several of the most powerful moments I had with a video game soundtrack were from this game. Some intentionally, to create a specific mood, others happened organically by accent. One such instance was when the game creating a devastatingly depressing moment, as the series likes to do, and then stumble on a character that loudly and proudly sings his cheerful, horrendous troll song entirely coincidentally. Normally when I get offended by a game, it’s directed at its creators for doing something shitty, but in this very moment I felt angry at a fictional character. It was a weird feeling, especially since I knew the character had no way of knowing of the state I was in. It felt like it all tied together beautifully around the game’s themes. Also the game had a beautiful way of integrating the use of music in its climax, and somehow weave it together with its themes of humanity. I still think I might prefer the original NieR's music over this, but it's a little unfair to hold that against it.
Oh god there were SO MANY good soundtracks this year. And I too still prefer the first NieR soundtrack to this one, but… yeah it’s still damn good though ain’t it? I imagine if you run in gamer circles there’s already someone who’s talked your ear off about the Automata soundtrack. It not only made some technical innovations in implementation with its dynamic alternate versions of tracks but it had some brand new bangers that definitely stuck. And more cool intense boss battles that embodied their music well. I think anyone who played the game will immediately remember the operatic battle against Simone, the lovesick machine. It’s pure macabre and pure drama.
Runners up: Bravely Default, 428: Shibuya Scramble, Castlevania: Symphony of the Night, Bloodstained: Ritual of the Night, The House in Fata Morgana
Best Art Direction
Luigi's Mansion 3
Oh by the way, this one's a handheld resolution screenshot. |
Psst, I don’t know what this guy is talking about. I always really liked the look of this series. Sure the gamecube one is pretty dated, but it had this nice chunky kid’s cartoon look to it with loads of twisty furniture and wonky door frames. And each game in the series gets significantly better looking, with impressively smooth animation. I gotta admit I haven’t even played 3 yet (Tobi did though, this was his nomination) but I saw enough trailer and screenshot material to be convinced.
Room by room games always give you a chance to layout an area like a painting. Having a dark house lit by candles and lamps and glowing ghosts is also a good time for colourful and strategically placed lighting. Basically I’m saying Luigi’s Mansion has a lot of advantages in its concept to make it a nice looking game. But the creators still knocked it out of the park.
Runners up: Oddworld: Abe’s Exoddus, We ❤️ Katamari
Ugliest Art Direction
Monaco: What’s yours Is Mine
Spoke to HR, they say neutral lighting is gonna kill the vibe. |
Yeah, pretty much. Monaco is most deserving of its "Ugliest" title, but I think that undersells its look. Graphic design is all about trying to convey information, and after 6~7 hours of playing this game, I still frequently had trouble figuring out what I was looking at, including what character I was playing at. Everything is very simplified and abstracted, but so much so that stuff starts looking alike. It's art direction is ugly to the point where it actively hinders the game.
Runners up: Star Wars: Dark Forces, Wandersong
Best Story
428: Shibuya Scramble
These fortune cookies are getting really pointed. |
Shibuya Scramble is somehow delightfully goofy, entertainingly cringey, tear-jerkingly heartfelt, and genuinely chilling all at different points. It has kind of a “humans of new york” vibe where every throwaway character has something interesting in their lives and it’s all about making connections in a complex web of events in a small area in a short amount of time. It seems kind of not-so-subtly inspired by TV shows like Twin Peaks and…. 24?? I guess?
If you’re up for a bit of weird fun that’s all terribly Japanese, you’ll probably get a lot out of this. I know I did. It’s unpredictable. It’s genuine. It has cat mascots. Go play it!
Runners up: The Missing, Life is Strange 2, The House in Fata Morgana
Best Original Game Concept
Sweet Home
Living alone for 6 months: no bras. Living alone for 600 years: no skin |
Not much more to add to that. Sweet Home's an interesting game, and while not all of its aspects aged the most gracefully, I'm really glad we took the time to check it out. Modern conveniences like Save States alleviate some of its rougher edges if you do decide to take the plunge.
Runners up: Tetris 99, We Were Here, Quiz & Dragons: Capcom Quiz Game
Funniest Dialogue
We ❤️ Katamari
na nanananana na na na katamari botany |
To be honest I didn’t play a whooole lot of comedy games this year. I even have a feeling a later game in this series has won this award in a previous year, but the sass in Katamari games never fails to make me laugh. For a whimsical game it’s just so toothy. The King of all Cosmos is shameless, morally neutral and needlessly harsh. But easily manipulated with a nugget of flattery.
I'm a sucker for games like this. Ones where they describe the most mundane things in the most alien, time-traveller-y way. It doesn't quite follow the classic joke structure with set-ups and punch-lines, but it plays with expectations and words quite nicely. "Toothy" was a nice way of putting it, which contrasts quite well against the aesthetic too.
Runners up: Wandersong, 428: Shibuya Scramble, Shovel Knight: King of Cards
Biggest Surprise
The Missing: J.J. Macfield and the Island of Memories
Dr. Moose, MD (Moose Doctor) |
HYTIB darling, Swery65, is back and arguably better than ever. The thing about Swery games is that they tend to come with very big asterisks, and require you to make concessions and compromises, in order for you to reach the parts that make it all worth your time. To my surprise, that wasn't really the case here. When this game was announced, it conceptually looked kinda off-putting. It pitched itself as a game where a young woman loses her best friend on an island, and had to solve puzzles wherein she gets graphically injured. You could smell the self-harm subtext from miles away, and I wasn't sure if that was the type subject matter I wanted to see someone stumble through. I was shocked to see how respectful and humanely all the layers of the game came together.
Tobi suggested I play this game quite persuasively after he had finished it, so I probably came in with slightly higher expectations than him. But I still wasn’t really sure what to expect. It’s still a little bit frustrating and janky, but not nearly as much as Deadly Premonition. It sounded pretty edgy, which I don’t mind so much but yeah it justifies its themes really well and some bits are genuinely quite frightening. The overall message, emotional stakes and execution of the game absolutely landed for me. And for a game about gruelling long walks and horrible puzzles it had some pretty fresh ideas. I recommend not being afraid to look it up if you get stuck on a puzzle, there are a few puzzles that I think are too obtuse and it won’t ruin anything as long as you can find the name of the chapter and avoid story spoilers. I’m still honestly surprised this game remains relatively obscure, because I’d rank it easily alongside better known darling progressivist games like Night in the Woods or Doki Doki Literature Club.
Runners up: Tetris 99, Oddworld: Abe’s Exoddus, Quiz & Dragons: Capcom Quiz Game
Biggest Disappointment
Golden Axe II
Oh god... so ugly. |
Yeah, the thing about Golden Axe 2 is that there's simply not much to say about it. It exists. It's just kinda there. It had no ambition than existing and being for sale. I had few expectations, and it managed to comfortably limbo underneath them. Try harder.
Runners up: Hector: Badge of Carnage, Hypnospace Outlaw, Gunstar Heroes
Usual Suspects Award for Most Time Wasted
Bravely Default
Would be a shame if someone were to... absolutely waste it. |
Can't blame you for picking it. I thought the loops were a cool narrative gimmick, but I also blasted through 'em, ignoring most of the samey content. I think I left the game with a much nicer impression as a result, but I'm sure I'd have felt the same if my weekend of looping was extended into half a year of it.
Runners up: Super Smash Bros. Ultimate, Stardew Valley, Yakuza Kiwami
GAME OF THE YEAR
Shovel Knight: King of Cards & Super Smash Bros. Ultimate
Gosh, if only there were some way to represent both ga-KAPOW!! |
Every year I joke that I barely played any of the exciting new games that came out… and now I feel like that’s aged poorly because that's honestly just the norm. So this joke is officially retiring, warlock punch me if I ever do it again. This year I played 1 game that actually released this year (Astral Chain). 2 if you count Smash Bros Ultimate since that came out in like December 2018. And you know what? I am going to count it. Because that’s pretty much the one big game I played all year. Since it’s a party game and I had already played plenty of Smash 4, I thought I'd just get my money's worth with the campaign and pull it out every now and then for social events and whatnot. But I just kept coming back to it because it’s just that fun. The core gameplay is the same as ever, but there's just more more more stuff and everything’s polished within an inch of its life and there’s a story mode and special classic campaigns and spirit modes that bring in references to all your favourite nintendo-adjacent characters and turns them into a fight with special rule variants. Wanna fight Bomberman? Dr. Wily? Mia from Golden sun? Dr. Kawashima? M. Bison? It’s on!
Runners up: Bloodstained: Ritual of the Night, Fire Emblem: Three Houses, Astral Chain, Life is Strange 2, Luigi's Mansion 3
DINOSAUR OF THE YEAR (released before 2009)
Castlevania: Symphony of the Night
Sierra text generator will be the death of me. |
Yeah people often big this up as the best Castlevania game in the series, and I definitely get that. Personally I still have this theory that everyone’s favourite Castlevania game is the first (Igarashi style) one they played due to a lot of the ideas that recur throughout the series feeling fresh the first time around. So Dawn of Sorrow remains my favourite experience due to that feeling of discovery and surprise at the content. But SoTN was the first of that era of Castlevania games and still has some very distinctive story beats and layout of its own. I really like playing as Alucard, though I think the TV series helped cement his personality as this prissy vampire with a heart of gold. I liked some of the quirky secrets, though I did have to get a few hints off Tobi. The core gameplay of Castlevania is hard to beat for me, and though this game drags on a bit in parts, it brought so much to the series it deserves its spot as the most iconic in the series.
Runners up: Baten Kaitos: Eternal Wings and the Lost Ocean, We ❤️ Katamari
Craziest Amateur Game
Don't Call Me Mama, But Yes I Am Your Mama
Oh go on, just a little. |
Can't get more amateur than someone not knowing what they're doing and having to learn every single step of the way, and making a non-commercial product. I've had a pretty extensive history with making simple dumb games in software like RPGMaker, and GBStudio promised to be a more limited version of that, which allowed you to make actual Game Boy games that work on real hardware. It seemed stupid, but the tempting kinda stupid. When I saw someone else was taking the plunge, it seemed like the perfect opportunity to join in.
Oh yeah, play the original game ~HERE~ and Tobi's spinoff, Danielle Gaiden ~HERE~
Runners up: Bone Wars, Hypnospace Outlaw, Wandersong
Citizen’s A-Vest Award for Egregious Design Transgressions
Judith dressed for seduction (Tales of Vesperia)
Yep sure did, got any Everclear? |
We at HYTIB are not here to slut shame, but I am here to call out “showing some skin” as an excuse to just pop some double sided tape on your nips and go streaking through the dumpster outside an Ann Summers. Femme Fatale? More like Femme Fetal Position!!! Brb, god is coming down to slap me.
Runners up: Tidus (Final Fantasy X), Dominique (Bloodstained: Ritual of the Night), Female Byleth (Fire Emblem: Three Houses)
Maximum Swaggage Award for Best Dressed Bae
Chiaki’s laptop (428: Shibuya Scramble)
So sexy it Hz |
Now this is what I’m talking about ladies. This laptop is coordinated. It tells a story. It’s delicate, naive, unabashed and extravagant. But it also has a weirdly threatening aura about it. Like a carpeted bathroom. You know what I’m talking about, right?? Right? ….guys?
Runners up: Edea Lee (Bravely Default), Alucard (Symphony of the Night), Simone (NieR Automata)
Headache of the Year
Adjusting your sights (Police Quest 2)
Accidental Discharge is not a boss in Dark Souls |
Police Quest is a frustrating, unfair game that embodies the flaws of old Sierra-style adventure games. Allie's whole description already sounds like it's a whole ordeal (and it is), but what it failed to communicate is that you have to do most of it using a text parser. You need to type in the words you want your character to do, and hope you're using the correct words the game recognises. It's hard enough already to remember all the steps of the process in the correct order. Expecting the player to remember the specific set of words is just cruel. I guess the entire game's cruel in general.
Runners up: Monaco: What’s yours Is Mine, The Lost Vikings
Worst Trend of the Year
Publishers acknowledging the dregs of the internet, and trying to walk back on it with limp apologies.
It's fine I'll make up a reason. You ran out of places to wear your ahegao hoody. |
Yeah this is the most extreme example that I’m aware of, but there have also been a lot of other cases where developers/publishers have written some questionable statement or made sly references to gamergate or goofing on LGBTQA+ acceptance. The outcome is usually the same frustrating pattern. They go “sorry we didn’t know what was happening” and continue to reap the rewards of attention from the communities they sought out as well as extra attention from their defenders who say that merely associating with troubling communities isn’t itself a crime. Creators pick their target demographics though, and those definitions are a political statement.
Runners up: Live services games thinking they can all exist in the same space, Continuing trend of hulking monster men and sexy humanoid girls for MMOs
Deja Vu award for Ballsiest Ripoffs
Everyone’s doing a Not-tendo Direct now!
Diet Coke vs Coke Zero |
I saw Devolver Digital do an ironic version of the format too. I fall on the same side as you though. It's a good delivery format. It's snappy, it's more frequent than conferences, it cuts down on the awkward prestige sections that nobody but live audience members would care about, and completely lacks moments where people wait for applause or people paid to applaud give you second-hand embarrassment. So yeah, these directs are great. Surprised with how blatant they were copying the aesthetic though. When you copy someone else's homework, it's common courtesy to change stuff a little bit more.
Runners up: Enchanted Portals and CupHead, Street Fighter Duel sure looks like Persona 5
Words & Deeds Award for Most Awkward Moment
I know we were almost killed and you’re a freezing-cold zombie in a dirty subway surrounded by homeless people, your brother, and a child, but I think it’s time to bone down on this filthy rag/ The epic Matrix roof battle/ David Cage Dance Party (Fahrenheit: Indigo Prophecy)
Ah, Quantic Dream. I knew it was only a matter of time before you ended up in here. It's a French studio that attempts to make boundary-pushing adventure games, though the only boundaries they push are of taste. These people, and especially lead director David Cage, are obsessed with closing the gap between movies and video games with their cinematic flair. Unfortunately they are some of the absolute worst writers in the industry. It might not be apparent from this description, but the first few hours of this game lead you to believe this is a grounded, serious game. Slowly but surely, it becomes increasingly stupid, where scenes like this are supposed to be some kind of emotional climax.
Fahrenheit is a marathon of awkward moments, it’s hard to pick a favourite. There’s at least 3 top contenders which we’ve listed above. Generally speaking, one of my favourite gaming moments of the year has to be the watching Tobi so busy tackling the difficult QTEs he was unable to pay attention to the actual scene playing out. Meanwhile I was absolutely doubled over laughing at the airborne slap fight going on between emperor Palpatine and that boiled bratwurst of a protagonist. It’s so ambitious, they must have thought it was so cool but let’s just say the animation and direction doesn’t hold up super great, and it had a distinctive comedic quality to the timing and sound design. Oh also, as typical for David Cage, they also had to get jiggy at some really, REALLY inappropriate setting. Neither of us liked that.
Runners up: Tobi thinking he did a section in (The Lost Vikings) while it was actually Allie in control, A swarm of strangely horny robots made a sky-womb and birthed a boy that birthed another boy (NieR:Automata)
Dumbest Premise
Ancient mayan wizards hypnotise people to murder others for an ancient prophecy about the secret of life, but are stopped when the man who was radiated by a mystical soul-hole as a baby got turned into a DBZ-fighting Matrix zombie by the physical manifestation of the internet. Using his new-found cyber-zombie power, he learns the secret of life from the whispers of a mute girl, and stops the end of the world. (Fahrenheit: Indigo Prophecy)
Yea big same. |
Fahrenheit has all the important pillars of good story writing: be mystical enough that your audience finds it off-puttingly incomprehensible, be conventional enough that you hit all the story/action beats from your favourite movies so that your audience feels patronised, and be horny enough to make your audience feel deeply uncomfortable.
I cannot imagine this game was fully planned out before they started development. It felt like they made a bunch of scenes in total isolation from each other, and then stitched them together near the end. Nothing flows naturally, and none of it created anything even remotely coherent. It'd be something if it was working towards something, but after a few hours you just kind of give up trying to make sense of it, and try to enjoy the ride, only to realise that the ride is bumpy and you need to go to the bathroom, and there won't be another rest stop for another hour.
Runners up: Corporate overlords are using the bones of their slave's dead ancestors to make addictive soda to control the workforce, but also the soda gives you explosive farts but you can meditate to take control of the farts and float them over to enemies before detonating them thanks to the spirits of your ancestors. (Oddworld: Abe’s Exoddus), An evil intergalactic overlord abducts three vikings and allows them to travel through time aimlessly. (The Lost Vikings)
Most Tears Shed
The entire last hour of The Missing: J.J. Macfield and the Island of Memories
Ghoulish women distributing spears is no basis for a system of government! |
Someone recently asked what my favourite gaming “moments” of the decade were and I thought about what stood out to me and it was like: That time a game made me cry a lot at the end, that time another game made me cry the next day when I listened to the soundtrack, and let’s not forget that time a game made me cry. So IDK I guess that’s what I like.
Anyway, this game is ruthless from start to finish. You play as J.J., a college girl who’s lost her girlfriend and gotten lost herself, and seems to be trapped in some kind of nightmare-like labyrinth where she cannot die so she can dismember herself, break all her bones or get set on fire in order to solve platformy-puzzles and progress. As you make progress, your phone receives a steady backlog of old texts from various friends that help uncover the mystery of who you are and why you got here. It’s a tense and heartbreaking game about suffering and self-perception. And I highly recommend it because i'm a big emo bastard.
Same. First thing I did when I beat the game was dry my tears, and tell Allie to play it. For a game with so much heavy, bleak material, it felt like such a hopeful, human story. There's also a stuffed animal character who's basically a patchwork of different types of stuffed animals, and it's nice to you and tells you things are going to be ok. That's probably enough to set off the waterworks in me already.
Runners up: Osawa opens up (428: Shibuya Scramble), Giselle’s Bogus Journey (The House in Fata Morgana)
Most Terrifying Moment
Machine lifeforms invent death cult, and gave you an invitation (NieR Automata)
Beepity Boopity Embrace Eternity |
It’s a bleak game in general, but it’s an especially unnerving scene when you’ve gotten used to showing up to smash some bad machines and rescue any innocents and there they all are, doing your job for you and taking anything else with them. I immediately wanted to stop them instead of fighting them, but there’s nothing you can do you just have to travel through and deal with whatever happens next. I guess you could say they seized their destiny and became as gods.
Runners up: Lightning strikes (The Missing), That’s not Canaan in the back seat! (428: Shibuya Scramble)
Bognor Award for Exemplary Fucking-Shit-Up-itude
Tsubasa Oribe puts on her cutest outfit and launches face first into her enemies (Tokyo Mirage Sessions #FE)
Tokyo Mirage Sessions #FE makes way the fuck up for having almost nothing to do with SMT or Fire Emblem in any satisfactory way by being just an absolute spectacle of extravagant popstar schoolgirl fantasy fulfillment, and well-streamlined turn based RPG-ing. For some inexplicable reason you play as some generic harem protagonist and professional nobody instead of the actual main character, Tsubasa Oribe, who is an up and coming talented singer, pop idol, model, actress, and all round lovable sellout. Tsubasa absolutely has the biggest “Jigglypuff in Smash Bros” energy. The real peak example of this is a dual technique she shares with Itsuki, her love interest, in which he takes her by the hand, launches her into the air (somehow?), she magically transforms into her pop idol outfit and then just plungest face-first into the enemy. Absolutely stellar barbarian-ing.
I thought it was hyperbole, but I checked the tape. Straight up launching her head-first at enemies. I can clearly tell these people have weapons, so I'm not entirely sure why this is happening. Such levels of recklessness certainly live up to the spirit of the award though.
Runners up: Big Sister (Bioshock 2), The Machines try going Full Human™ (NieR Automata)
Ya did it! Happy end of the decade you chunky bastards. Time to plummet face first into 2020. No I'm not doing a game of the decade special, that stuffs so tedious and arbitrary and besides I can't remember 10 years ago.
jk it's Undertale.
No comments:
Post a Comment