Happy 2025! 2024 hasn't been so bad here, feels like we're a little out of the covid era. My moods a little better personally. And between us we played 65 games! Seems like it was a great year for new co-op experiences, action RPGs, political satire, and... like, a whole lot of talking about dicks and bums it seems. We did some crimes, we did our times, we even bust some rhymes.
Best Character
Kim Kitsuragi (Disco Elysium)
I say the magic words: Abear-cadaver! |
Kim has the patience of a saint. Imagine being called up for your job to go to some terrible neighbourhood where you will be subjected to a number of bigotries, where you essentially have to babysit the human car crash. Your partner has none of his stuff, has done a number of crimes, and struggles with being coherent, and you have to stay professional. I'm not sure if I could do it, but Kim could. While he starts out stern and seemingly joyless, nothing made me happier than seeing his facade crack and be excited about things. Pretty sure trying to make Kim like you is the most common achievement in the game.
I already have a soft spot for a good support character, as well as a character that's kinda quietly judging you and reacts to your choices in the game. For an NPC Kim does an awful lot, he gets involved in just about every conversation in the game and tells you everything you need to know about your role. He’s so well fleshed out as a character, being believably stoic yet sometimes petty, aloof yet geeky, principled yet forgiving, and sarcastic yet deeply kind. The game also has well-performed voice acting which helps.
Runners up: Futaba (Persona 5 Royal), TOMCAT (2064:Read Only Memories)
Worst Character
Bonaire (Alundra)
They HAD to have known. |
So like, I dunno, worst? Best? Nah worst… Alundra is one of those games from an era where publishers just didn’t really respect Japanese games very much, and thought it would be best to quirk everything up a notch for the anglo market. So they took this high fantasy tragedy about elves fighting evil gods and injected some surfer dude characterization in there. His name sounds like boner though, very funny.
When I first saw Bonaire, I knew I'd either adore or hate him. There would be no middle ground. He's got this tiny little smile, and he talks like a Ninja Turtle. Most of his dialogue is about thinking about babelicious betties, even though everyone is dying. You'd think a creepy horndog character would be rizzing up the local ladies, who somehow think he's amazing, all the time. Unfortunately he prefers his women ethereal, so he's only "checking out the tasty morsels of babitude" in his dreams.
Runners up: Desuhiko Thunderbolt (Raincode), Sigma Jet (Ripened Tingle’s Balloon Trip of Love)
Best Soundtrack
Disco Elysium
With a name like that, we're in for some Disco music surely, right? Regrettably …no. You'll have to settle for mostly Alt Rock and shoegaze, with the occasional quirky "hardcore to the mega" outlier. It all fits super well though, contributing heavily to the game's moody atmosphere. It also thematically fits quite well that the dour music doesn't match the fun vibes that are being announced, as that's pretty much what the main character's like too.
At first I was like, “wow this rave music is annoying”. Then it was in my head nonstop for like 2 weeks. Then I looked up the soundtrack and got kinda hooked on it. I’m a sucker for moody music, and this game’s soundtrack is so unique and adds a lot to the game. It’s mostly ambient yet kind of melodramatic, mystical and evocative. It’s just been a total mood for the year.
Runners up: Persona 5 Royal, Live-A-Live, Bastion
Best Art Direction
Sushi Ben
She can sear my scallops with just a look |
We love a crisp, sunny game with blue skies and bad bitches. The minimalist art style looks like a cross between Mega Man Legends, Untitled Goose Game and Katamari Damacy.
Yeah, I really like this type of artistic direction. It works really well for VR too, where the simplified style also conserves resources, which you can spend elsewhere. Sushi Ben is a game about being in a quiet coastal village, doing chores for the community and a sushi restaurant. Such a cosy game needs a pleasant aesthetic, and it absolutely delivers on that. Also helps that it knows how to be extra when it calls for it.
Runners up: Baldur’s Gate 3, Darkest Dungeon, Shovel Knight Dig
Ugliest Art Direction
Super Paper Mario
Straight Outta Context |
You know what's one of my favourite video game aesthetics? Paper Mario on the Nintendo 64. A really creative and cohesive visual direction that influenced the gameplay in turn. The whole game feels like a bunch of lovingly made papercraft dioramas. You know another game aesthetic I loved? Paper Mario: The Thousand Year Door, the sequel to Paper Mario. It took what's good about the original, and really pushed the paper angle to the next level. Then came Super Paper Mario, a game whose art direction probably just thought "well paper is flat, so what if the whole game was flat?" This game became this weird mix of nice assets from Thousand Year Door, mixed with new original assets that feel like temp placeholders made by their least artistically inclined programmers, slapped together in uninteresting ways.
Nintendo had this weird low point for graphics around the late GC/early Wii era, that zelda 4 swords adventure game had the exact same problem. Mismatched assets at inconsistent resolutions, and a bunch of quick and flat abstract visuals with no lighting. MSpaintcore ass colour palette. They had a bunch of new original enemies, just so that they could be like “this ones a floating square”. Ball it up and throw it in the paper bin.
Runners up: Psychonauts, Lethal Company
Best Story
Baldur’s Gate 3
Yeah that's right... I play for the narrative. |
What I love the most about BG3 isn’t its big overarching plot idea, it’s the fact that it's such an incredible triumph of game-specific writing. The challenge to create a prewritten D&D style tabletop scenario with multiple solutions, interchangeable characters, told through largely optional conversations, with tons of branching paths affected by player choice, multiple outcomes through dice rolls, side-quests, enveloping a perfect balance of combat and exploration, and functioning around multiplayer co-op. All that and it somehow managed to be engaging, thrilling, funny, raunchy, digestible and unpredictable. Just… how??
Yeah, the scope of it all is impressive for sure. While I agree that the main story is not the strongest element for me either, it does do a great job at informing the state of the world and its inhabitants. It also weaves in nicely with the gameplay, and some mechanical twists. The open-ended nature of it also meant I wasn't sure how things were going to play out. We had a number of moments where we just tried something, and it ended up being accepted and viable. The developers thought of it too, because it was acknowledged through pre-recorded voiced dialogue.
Runners up: Persona 5 Royal, Disco Elysium, Yakuza 6
Best Original Game Concept
KeyWe
Pretty fly for a flightless guy. |
When I saw this, I knew we were going to play this. Close your eyes and imagine for a moment that you're a little Kiwi bird, drafted in the postal service of some Oceanian country. You're just a bunch of lil guys and you can't even fly, so you have to parkour across the desks and floors, to do all the sorting and stamping and labelling. It's a delightful co-op experience.
A tactical action variety party game, I guess you could call it. Like, Overcooked meets Untitled Goose Game. As a kiwi you can jump, butt-stomp, peck, tweet, and pick things up with your beak. Use these to great effect in all sorts of elaborate and oddly specific minigames, including sorting coins, pasting stamps, patching leaks, using a typewriter, and yelling at cassowaries! It’s just so out there, it’s wacky and cute and if you can handle that very specific kind of action co-op where you have to constantly be in sync with your partner you might love it too.
Runners up: Escape Academy, Disco Elysium
Funniest Dialogue
Disco Elysium
Difficult to describe the distinct dialogue style of this game. It sure is… something. Fans say it's radically leftist, but it's really more like it satirises all political extremes with a ton of ironic bigotry and exaggerated liberalism and just… big words and esoteric subject matter circlejerk. And much of the most cringeworthy opinions come from the mouth of the player’s character, the one you’re supposed to have the most agency over! I guess that's its appeal though. It's an RPG where you have to make choices, and designing your character's strengths means sacrificing something meaningful, such as imagination, wit, physical ability or integrity. You the player have to overcome the horrible challenge of being the one at the wheel when ur only options are "hnnnngh" and "papa horny" and I guess that's pretty ascended.
Ironic bigotry, satirical depictions of political beliefs, and verbal diarrhoea makes up three quarters of the game here. If you're not into ironic edginess, there might not be a whole lot here for you. If you don't mind, or actively enjoy it, you'll appreciate how unabashedly far it's willing to go, and how colourful it's willing to describe things.Since the game sets you up as a pretty awful guy right off the bat, and people find you annoying, it provides a nice avenue to indulge in roleplaying as a pathetic shitty guy who's willing to pick fights with children. The remaining quarter is people talking about how drunk they are/were, and that is pretty consistently tedious and unfunny.
Runners up: West of Loathing, Going Under, Ripened Tingle’s Balloon Trip of Love
Biggest Surprise
Going Under
Put 'em up! No, not the prices! |
Going Under is a roguelite about being in a techbro startup, through the aesthetic of those weird corporate slides that say "synergy" a lot. Since you're the intern at a company that is trying to revolutionise "drinks", you're tasked with a bunch of menial tasks that are not part of your job description, and you have to put up with the remains of previously failed startups, since your colleagues don't really want to deal with them. The game's got sass for days, but there's a surprisingly solid game underneath it all.
I really expected to like the concept more than the execution, as it seemed like a gamejam type idea with a few low-hanging jokes to be made. It’s a bouncy action dungeon crawler with slightly frustrating weapons and enemies that I thought would suffer from the indie games curse of getting way too hard to finish. And anyone who ever mentioned it before its release had gone pretty quiet about it afterwards. But after persevering a bit and checking the accessibility/difficulty options, I was starting to get the hang of it. The overarching story had some good twists and turns, the characters were cute, there was tons of weapon variety. The theming went hard and never ran out of jokes, each dungeon felt a bit different because they had really well-used sub-themes (job outsourcing, dating apps and crypto mining). So yeah I totally finished it and had a great time.
Runners up: KeyWe, Bastion, Gregory Horror Show
Biggest Disappointment
Super Paper Mario
Well at least there's one aspect of the game that's too easy... |
This game had the reputation of getting a lot of backlash at the time, but later becoming something of a cult game? Here and there it definitely has some funny and bizarre ideas you wouldn’t expect to see in a modern Nintendo game, but… I think Mario games still fundamentally have to be a few key things: whimsical, forgiving and ACTUALLY FUN TO PLAY.
I had tried this game before back during the Wii era. I was already disappointed at how different it was from the previous Paper Mario games, and "took a break" after a few chapters. This break would last 15 years. I figured I owed it another shot after we'd keep seeing mentions of how underappreciated and great it was, if only people were willing to give it a try without the preconceived notions of what a Paper Mario game should be. Fair enough. After clearing out biases and playing the whole thing now, we can report it's still a stinker. It's pretty ugly, the dialogue is long-winded and not super interesting, the scenarios are novel but with weak execution, its platforming mechanics are very weak, its flipping and cursor mechanics are undercooked and overstay their welcome pretty quickly, and the game is full of "haha, wouldn't this by annoying?" type of game design. You might be able to appreciate what a troll game it is, but other than the music, I personally got very little out of it.
Runners up: Marvel's Guardians of the Galaxy, Halo: Combat Evolved, Cubivore
Usual Suspects Award for Most Time Wasted
Baldur’s Gate 3
Still here, but they've got no skin in the game. |
I'm not too surprised by this. I think we both knew this was happening the moment we picked it. An easy 100+ hours of our lives. Having played the Divinity games from this developer made me pretty confident we wouldn't regret the time investment though. The only thing that made me a bit hesitant was that I don't really like Baldur's Gate 1 or 2. Knowing that the developer changed eased my mind a lot though, and deservedly so.
Yes indeed. The upgrade from “action combat with pause” to “actual turn-based” makes such a huge difference, and I will never understand people who think they don't like turn-based combat in an RPG. Divinity + familiar DnD5e rules were a match made in heaven. Much like a real DnD session though, everything takes ages. Battles are tactical and require communication and planning, there are hundreds of conversations to be had, crimes to investigate, dice rolls for every interaction, flowers to stop and smell, etc etc. Plus the game is massive. Time well spent. And I want to play it again!!!
Runners up: Adventure Bar Story, Persona 5 Royal, Darkest Dungeon
GAME OF THE YEAR OF THE DECADE (released after 2014)
Baldur’s Gate 3
Having a Bhaal. |
An all round solid game that just scores well on all kinds of fronts. Ambitious, well-made, entertaining, spicy, great use of DnD mechanics, fun combat, good visuals and designs, good performances, good writing… We’d already become big fans of Divinity:OS, particularly appreciating the well-balanced turn based rpg mechanics and co-op gameplay. BG3 was all that and a bag of dicks.
I still think I prefer the Divinity games at the end of the day, but I was very impressed with Baldur's Gate 3. It's my favourite translation of DnD mechanics to a video game, with the design, writing, and excessive indulgences of a Larian game. The game has a billion hours of content, and the moment we were finished, we were already discussing what we'd do differently if we were ever going to do another playthrough.
Runners up: Persona 5 Royal, The Legend of Zelda: Tears of the Kingdom
DINOSAUR OF THE YEAR (released before 2014)
Batman: Arkham Asylum
Giving it the ol' Grant Gustin |
I had played this before, so it was nice to see it again with a pair of fresh eyes. It's still a well realised 3D Metroidvania game. I was a little surprised to see how janky and old it became, but I suppose that's not uncommon with playing retro titles. It's a sign of the industry advancing. What's there though still has a lot of atmosphere, complexity and creativity. Except for the boss fights. Those were pretty bad even back in the day.
Yeah I have loads of shit to talk about this game, there's a lot I had beef with just on principle. It’s a dumb game for wrestleheads who think that solving mysteries is just following footprint trails to a perpetrators house and then you beat them in a fistfight. And I’m just a bad match with stealth and assassination games somehow. But… well, it was quite good wasn’t it? It had a load of new mechanics and they all worked well. The level designs were bold and memorable. Rich with cool art setpieces and secrets to find. It had a bunch of cool bespoke moments that I wish there were more of. Controversially, I think my favourite bit was actually the killer croc level where you have to go around a maze of rafts while he would pop up and chase you down, clock tower style.
Runners up: Bastion, Psychonauts, Final Fantasy Tactics
Craziest Amateur Game
Gregory Horror Show
Things I say when I definitely didn't wee myself. |
We already extensively covered this game in a Halloween post but let me see if I can sum it up again real quick. It looks like an evil animal crossing in a papercraft furry style. You check into a spooky hotel and you have to stalk the residents (who are animals or furniture) who carry a soul in a jar with them and you have to find their unique weakness to exploit to run off with their stuff. Once you do that you have to avoid eye-contact from then on and if they catch you they’ll terrorize you with a kid-friendly Mortal Kombat fatality. And you give their souls to the grim reaper in your dreams so that you can escape someday.
Yeah, we already covered this one not that long ago, so we don't need to spend much time on this. It's a cute social stealth horror game in a hotel, with silly little guys. Everything about it feels off, but that just contributes to its atmosphere. I've played nothing like it before, and I doubt I'll ever play something like it again. That's exactly what I wanted out of it though.
Runners up: West of Loathing, Sushi Ben
Shadiest Co-op Shenanigans
The mystery of the midnight chub (Stardew Valley)
That's one hoe down |
Playing co-op games stirs the cheeky gnome DNA within me, and when we were playing Stardew Valley in co-op, it was only a matter of time before I'd find ways to get up to no good. What I settled on was the following; instead of emptying out my cluttered inventory in the appropriate chests at the end of the day, what if I just throw my junk on the floor? Even better was when I noticed that tossing stuff on someone's bed will make the item become invisible, as it would disappear underneath the covers. Then people would go to bed, pick up the rubbish, and may not even notice as the screen would turn black. The perfect crime. If anyone asks, I didn't see or do nothing'!
One morning I woke up and there was a chub in my bed (the fish, but it is also slang for boner) so I obviously assumed Tobi had done it as a raunchy joke. I was like ohhh you! And he was like what? He sounded unusually convincing, had he gotten better at lying? But who else would have done that other than my gremlin witch wife? Still, he seemed… weirdly surprised… Then one day, I was working in the kitchen and our cat Pumpking walked in and dropped a sardine at my feet. It was him all along!!!
Runners up: Murbulyn (Tobi) keeps trying experimental eye surgery to get an eyepatch (Baldur's Gate 3), Tobi feels karma hard when he steals the milkshake and it was poisoned (Escape Academy)
Citizen’s A-Vest Award for Egregious Design Transgressions
Harry Du Bois (Disco Elysium)
The thin blue pantyline |
I don’t know what they were like, going for in this game… but I hate every single item of clothing I found. I hate the aviators, the default outfit, the wife beaters, rave wear, windbreakers, utility pants, body armour, flares… It’s like a greatest hits show of all the 20th century’s worst politically-coded menswear.
This had way more clothing items than I expected, honestly. Unfortunately it's very difficult to not look like you tumbled into a charity shop's bin. Most of the clothes you find are either filthy or tattered, or they make you look like you're playing dress-up. And yeah, a lot of it feels politically-coded. It also doesn't help that Harry himself is a clown-shoes kinda cop, even if he doesn't own any actual clown attire.
Runners up: Felix (Ys 9), My Son (Gregory Horror Show)
Maximum Swaggage Award for Best Dressed Bae
Tokiko (AI: The Somnium Files: Nirvana Initiative)
Cuts like a NAIX |
Tokiko's got a look that says "I just woke up" and "I pilot EVA mechs for a living". Her fit settled on three colours, an understated grey and black, and some purple for accents. Perfectly coordinated with her hair. I did suspect her of being a robot for the longest time though, in large part of her design.
AI:TSF-NI’s take on near-future fashion is a whole lot of sweater-dresses and gradient leggings with that sleek kinda techwear/2010s cyberpunk look. I like it. Tokiko’s design has that perfectly styled “messy” hair to match her intense yet calculating and detached personality. She’s quite a unique and interesting character too. Villainous, intimidating, relaxed and tragic. Nice to see an anime lady over 40 steal the spotlight as well.
Runners up: Sovereign Spaw (Baldur’s Gate 3), Lexi Rivers (2064: Read Only Memories)
Peepee the Cat Award for Ultimate Creacher
Cube (Live A Live)
Servers up! |
In my favourite chapter, you play as this little 2-ft tall orb with chicken wings, roller skates, a baseball cap and glasses. Perfection, right? And they’re just the embodiment of creacherly innocence. Granted a new experimental artificial intelligence to learn how to love and support, you bring your shipmates coffee as everything falls apart around you. In the digital world though, you’re quite powerful.
You immediately know Cube's a premium lil guy because he's got angel wings and an ironic name. Lil bro's basically a sphere, and they named them Cube. I think if I were in some kind of nightmare scenario, I would love to be comforted by them too. I don't think he really understands what goes on around him, but he knows that hot drinks and R2D2 noises can heal anything.
Runners up: Judgement Boy (Gregory Horror Show), Kiwi (KeyWe), Zombi Neko (Gregory Horror Show)
Gamer Grub Award for Tastiest Looking Food
Butt-stamped cookies (KeyWe)
Ass-sorted biscuits. |
Apparently it's an annual tradition that this postal service makes cookies, and it does this on the same station and conveyor belts as their mail sorting. They come in two base flavours, plain and chocolate, and a choice of two toppings. All of this, lovingly made by little kiwi birds.
It’s hard to turn down a colourfully iced festive cookie, made with fresh fruits and chocolate. Even if they’ve probably got a bunch of kiwi butt feathers pressed into them.
Runners up: Sunfish Pocket Omurice (AI The Somnium Files: NirvanA Initiative), Burgers (Galaxy Burger)
Headache of the Year
Diagonal Jumps should be illegal (Alundra)
I just wish she didn't tell the evil gods to "hang ten" |
Tobi did me the favour of playing Alundra this year so I could watch and help him solve some of the puzzles. One thing I couldn’t much help with though, was that diabolical landstalker-type platforming. There is NO WAY an old game with camera angles and grid-snapped controls like this should have diagonal jumps. There’s also just a ton of jumping puzzles that use strict timers, slippery ice, teleporting monsters and demanding absolute precision. Ugh, no thanks!
The platforming in this game is pure evil. It's bad enough that the game has no sense of depth, making it sometimes impossible to judge where platforms are. You're not even graced with any room for error distance-wise. The game just expects you to try and fail a lot until you get it right. Absolutely heinous "how was I supposed to know that?" school of design-ass game. Worst were the rooms where you are surrounded by platforms, but you can't tell which ones are above or below you, or are in the fore or background, as they all share the exact same graphics. To see it introduce timers was just too much, man. This is the type of game why Save States were invented.
Runners up: The worst cover shooter level ever (Bloodborne), Sammer Guys Trial (Super Paper Mario)
Worst Trend of the Year
The “Sweet Baby Inc” thing
A solution basically presents itself. |
Unfortunately, it's now time for the annual 'dumb shit that makes you sigh' award. Let's start from the beginning. What is Sweet Baby Inc? It's a small Canadian consultancy company for video games. They'll look over game narratives and such, give feedback on how it might be perceived within certain communities, and help them smooth things over or contribute to narrative design where needed. Fairly standard within the field of entertainment. Unfortunately because the usual suspects can't ever be normal, this company is being perceived as a giant shadowy organisation that controls video games on a global scale, with the goal of pushing straight white men out of the medium. Think the gamer version of George Soros conspiracy nuts.
I’m sorry that the last 4 years of this award have gone to essentially the same thing… a new buzzword for gamer-identifying-incels prostesturbating about women, blacks and queers being increasingly humanized by the media. This keeps happening though, and having some kind of tangible impact on the games industry, so… here we are. It is getting stupider and more embarrassing each time though, and I think a lot of big companies are waking up to the fact that they can’t be reassured or appeased, they have to be put on mute.
Runners up: Mass lay-offs across the tech industry including videos games, Aggressively dogpiling on games that bombed
Dumbest Premise
Evil Joker tricks an evil doctor into doing the evil job that she was already doing for the evil asylum owner anyway, to produce a t-virus that makes roided-up inmates hulk out even more so? (Batman: Arkham Asylum)
Harvey Dent's old suits are half-off! |
Maybe I was just a bit too stupid to follow this game, I mean I was in kind of a silly mode… but like… I find this whole genre so unserious man I dunno. Like this is what happened, right? This scientist was studying injections that make dudes really ripped and dangerous and she did that right in the middle of a prison complex…? And then Joker manipulated her into continuing the research so she did and then Joker nicks the injections and uses them to make loads of huge dudes to fight Batman and then they fight a whole lot and then Batman wins anyway. I don’t know, I just… like whenever people talked about this game they were like “oh it's actually a really cerebral detective game and has manipulative enemies who really mess with you.” Absolutely not what I expected. Grappling was fun though.
That's how I interpreted the story too, so I assume that's correct. What I didn't really understand though is that I suspect the game wanted us to feel bad for the doctor who was doing human experimentation on prisoners? There's a bunch of audio logs dedicated to how she wants to stop or back out because she learned she was working for the Joker, but alas, she was trapped now. She just wanted to do a bit of Unit 731 science for the good guys. How tragic. I don't know why you even need super steroids in this world, since virtually everyone is unbelievably jacked already.
Runners up: The woman I won through a contest doesn't really love me, I guess it's time to turn to evil. (Live-A-Live), The house is burning, hide in this closet, honey (Devil May Cry 5)
Words & Deeds Award for Most Awkward Moment
They was fuckin’ (Baldur’s Gate 3)
Wyll they or won't they? |
Ugh. I've got so much egg on my face from this one. So we were exploring when suddenly we passed a shed. The game pointed out some strange noises that could be heard on the inside. We quickly made a joke that something salacious was going on in there. To my surprise though, the game started hinting at it too alongside us. I became suspicious. If the game was giggling with us, we're being set up for some kind of misunderstanding or misdirection goof. No shot that anything actually sordid is going on in there. I say we barge in and do whatever real quest is inside!
Face to face with a sweaty orc getting railed by a bugbear. At least it was only egg on our face, and not… well.. Anyway. Unfortunately they were super pissed and insisted on tackling us with their tackle out. I’d have rather just left them to it.
Runners up: Vice President of getting civil servicemen to beat up a bunch of girl scouts ALSO YOU CAN RUN OVER CHILDREN IN A CAR (Citizens of Earth), Kamihara's half hour car trip (Emio - The Smiling Man)
Most Tears Shed
The relentless tragedies of Inoa Village (Alundra)
Should have dropped in on these grommets earlier. Wipeout! |
To my surprise, this “Zelda-like” game only features one village, and a modest overworld that’s kind of annoying to traverse. But they use it to their advantage, with a melancholic and eerie plot centering around a small village where individuals are succumbing to a supernatural illness. Over time villagers will begin to have nightmares about another villager dying, they’ll get trapped in sleep and their dream will come true some way or another. Each time you go out to a dungeon, you’ll dread the return as you just know some sort of disaster will have occurred while you were gone.
The village had been cursed because the king sank a place of worship into a lake. He learned that their god's power was proportional to the amount of worshippers, and tried to undo its influence this way. I don't know if it worked, but the village had been struck by tragedy ever since, and the villagers became extra devout as a result. A lot of these tragedies could seem like coincidences to be fair. Mining accidents happen to miners, some wild animals attack after invading their territory, old people are passing away in their sleep. No need for superstitions about nightmare gods here, friends. Oh what's that? There's a lady who will conjure explosions when she falls asleep? Well ok never mind then.
Runners up: Futaba and Sojiro use words (Persona 5 Royal), Kiryu's letter (Yakuza 6: Song of Life), Karlach is doomed (Baldur’s Gate 3)
Most Terrifying Moment
Gloom Hands (Zelda: TotK)
Hands across Akkala |
Zelda has had a thing with creepy hand enemies since even the very first one from the 1980s. They're creepy and gross, and they can catch you off guard, but they're not too bad if you know to expect them. They tend to be slow, and a number of their iterations don't even move at all. Gloom Hands on the other hand (heh) are fast as fuck, boyyyyy.
I first encountered them so early in the game, in some random cave. I didn’t know what was happening, they came at me fast and relentlessly, and I threw everything I could find at them to no avail. I don’t know why they thought the series needed more panicked button-mashing but they got what they wanted. Many hours of game later, I stumbled upon them whilst much more prepared, and discovered they also harbour a dark little secret. Also shout out to the gibdo in the desert, they did NOT need to be that creepy!!!
Runners up: Pretty much any random sounds (Lethal Company), VR headcrabs are no joke (Half-Life: Alyx), The terrible truth (Darkest Dungeon)
Bognor Award for Exemplary Fucking-Shit-Up-itude
Recall Ability (The Legend of Zelda: Tears of the Kingdom)
Octorok around the clock. |
Compared to Breath of the Wild, the sequel Tears of the Kingdom flushes out the old superpowers and brings in a whole array of new ones to navigate the world in a completely different way. One of the most easily overlooked powers, one with seemingly limited use is the reversal ability. Use it to make moving platforms or water wheels move the other way… wow. But consider… did an enemy just throw a giant boulder at you? A bomb? A cannonball? Return to sender! Did something just fall from the sky? Catch a ride! You can even build a bridge with nowhere good to support it, hold it up in the air for a minute, drop it, climb onto it, and un-drop it! Gravity schmavity.
Even on a technical level this Recall is kinda bonkers.Every physics object is kept track of, and you can undo the past few seconds of almost anything. You built a flying machine and bumped into a wall? No you didn't. Recalled. You're in that same flying machine and you're out of energy? Just recall, and the batteries start recharging. It synergises so well with all the other new abilities too. Attach a bunch of weapons to a rock and make the rock spin for a while, then recall the motion, and bring the spinning rock into a camp full of enemies. You wanna swim through a ceiling (it's a whole thing), but it's just out of reach? Well hold up a platform so it is in reach, put it back down near you, stand on it, and recall it. You'll be lifted up to where you can reach that ceiling now. There's so much utility here. Coolest thing I've seen too was recalling things glued to arrows to transport them up mountains. Real brainlord mechanic.
Runners up: Disruptive in the Tech Scene (2064: Read Only Memories), Shogo the postman punches a seagull (Sushi-Ben)
And that's enough hindsight for now! Time to face the future, and moon the past. Let's play some more games.