Showing posts with label Top Lists. Show all posts
Showing posts with label Top Lists. Show all posts

Saturday, 7 January 2017

2016: Game Awards in a Post-Game Society

The end of a quiet, but not insignificant year for gaming. Allie and Tobi may not have picked up a lot of new games from this year, but we tore through a fair bunch of classics. And about time, too! Here are this year's awards for the best and bafflingest.

As always, these are games Allie and Tobi personally played this year, regardless of when they came out.


Best Character


Det. Bobby Fulbright (Ace Attourney: Dual Destinies)


HUG THA POLICE

Bobby is the new detective in the Ace Attorney series, who replaces ma boi Dick Gumshoe. I was sad to see Gumshoe go, as he was my previous fave, but Bobby is a most worthy successor. His hobbies are justice, encouragement, and being helpful. The guy oozes with enthusiasm, and doesn’t mind turning a blind eye when the rules and law are being unreasonable or standing in the way of justice. Just an absolutely adorable chap. Too good to be true really.

This year has a lot of VERY GOOD BOYS, as far as Allie is concerned. Fulbright is one of them. He’s all about dutifully trying to do the right thing with a smile and a catchphrase. He seems easily emotionally manipulated, which is quite good because he’s not supposed to help the defense attorneys but he dooooo. He plays so well off the other characters, acting as the Yin to Prosecutor Blackquill’s Yang (or whichever way round that is...) and engaging in top bantz with the equally high energy Athena Cykes. Fulbright is not just some loveable pushover though. He can be surprisingly forceful and will leave you guessing if he’s going to be a big help or a big hurdle in any given situation. Ah, so dreamy… I sure hope nothing breaks Allie’s heart this time.

Runners up: Gundham Tanaka (Danganronpa 2: Goodbye Despair), Sigma Klim (Zero Time Dilemma), Frederick Jenks (Contradiction: Spot the Liar)



Worst Character

Bozé Lowes (Xenoblade Chronicles X)

Oh, good. Get in one then.

It’s been a long year of surprisingly lovable characters for the most part. I really enjoyed my time spent with most of the motley flawed weirdos you can team up with in Xenoblade Chronicles X. Not Bozé though, ugh. This dude’s a stubborn, zealous and preachy commander and outspoken xenophobe. Still, you’d think he makes up for it by being a relatively competent soldier and leader, right? Wrong! He keeps losing squad members and basically blaming the rest of the universe. It seems he has all of BLADE fooled into thinking he deserves some amount of prestige because he’s big and loud and patronising. Would rather spend my time getting stabbed in the back that one woman who’s LITERALLY NAMED ‘MURDERESS’.

When I started playing Xenoblade Chronicles X, I just wanted to do one thing. Have glorious campy space-opera adventures and make lots of friends with alien lifeforms. Sadly enough this game decided it was Real O’ Clock and made the majority of the humans xenophobes who loathe people different from them. Most of the game you’ll be trying to de-escalate discrimination and violence within the confines of your little society. Rather than booting everyone that can’t play nice out of the city, the game tells you it’s important to work together, whether they are bigots or not. One of such human-shaped garbage piles that you have to cooperate with is Bozé. If he isn’t being crazy speciesist to any non-human, he’ll ramble on about how superior Asian culture is, or what a total badass he is. He is an anime Steven Seagal, and I mean the IRL Steven, and not the movie Steven (though both are fundamentally unappealing). I don’t want him in my games, so please escort him off the premises.

Runners up: Widowmaker (Overwatch), Renée (Nintendo Presents: Style Boutique)



Best Soundtrack

Xenoblade Chronicles X


I’ll be honest, I was not feeling this one too much at first. I wasn’t familiar with the composer, but everything people had linked me did not inspire me with a lot of confidence. His style sounded very ..."eclectic". Incohesive, tons of vocal tracks (which I typically don’t like in my video games) with bad English and German, and just a cheesy overall package. Now that I have finally put dozens of hours into this game, I can confirm that all those initial impressions still hold true, except I kind of dig it. It’s camp and silly, but it’s falls comfortably in the “guilty pleasure” territory. Xenoblade Chronicles X was a perfect example why I shouldn't be judging soundtracks of games I haven't played. Sometimes strange things just absolutely fit when surrounded by other weirdness. One thing Xenoblade Chronicles X is great at, is giving a huge alien world to explore, and boy does it have the music to go with it. Like the game before it, themes get a day and a night version as well. All these region themes are excellent, and do a great job at capturing the spirit of these areas. Strong percussions boost the more primal feel of certain areas, while the more floaty instrumentation accents the more serene areas. It's quite a departure from Xenoblade Chronicles' soundtrack, which I think is still far superior to this, but this turned out just fine.

SHOW US LIIIIIIIIIIGHT FOR NOWWWWWW SHOW A SIIIIGN FO- oh huh? Sorry. Yeah so, full disclosure: I basically bullied Tobi into agreeing to make this the soundtrack of the year. It’s so ridiculously unnecessarily rowdy, it just about turns the whole game into a J-Rock karaoke fest, making the game very divisive among critics, with many complaining that they couldn’t hear the dialogue over the jamming tunes, and others, such as myself being like ‘I CANT HEAR YOU, I CAN’T SEE YOU!! WOOH-HOO-HOOH! WOOH-HOO-HOOH!’ I mean come on, it’s called a SPACE OPERA, right? I think a lot of people were hoping for a more serious and meaningful game, but while I found it all very deep and emotional in its story segments, the overall story is kind of a big mess that gives way to game’s indulgent fantasy fulfillment of cool mech battles and flying through truly spectacular landscapes with incredible dramatic music. Phew! I said all that without using the word ‘Epic’. Where’s my Pulitzer?

Runners up: Paper Mario Colour Splash, Danganronpa 2: Goodbye Despair



Best Art Direction

Owlboy


Sky people have never heard of SWAG
OK so I haven’t played this game yet, but I seen lots of pretty pictures. This game got to be so fancy because the developers spent ages working on it with no deadline… But hey, I think it paid off! It has a stunningly beautiful and distinct style and it does some pretty wild stuff with foregrounds and backgrounds. Pixel art has long been past a point where it feels noticeably limited by technology, so nowadays 2D art can feel really timeless. Good jobbo, Owlboy.

Owlboy is the product of one of my all-time favourite pixel artists, Imson. Without gushing too much about the technical side of things, just trust me that he excels at making highly detailed, natural looking scenes in pixel art. Probably the first indie game I’ve seen that can compete with the high-end pixel art of “back then”, which indies often aspire to. Owlboy is also full of well-designed, creative looking characters, vistas and gorgeous full-screen scenes, each as meticulously crafted as the last. It took over seven years to make, but at least it’s clear where all that time went.

Runners up: Overwatch, Ace Attorney: Dual Destinies, Kirby and the Rainbow Paintbrush



Ugliest Art Direction

Zero Time Dilemma


When Zero says all you need to do is figure out how to ESCAPE THE ROOM
Ever wondered what would happen when a visual novel developer decides it’s time to put on the big boy pants and moves away from still images, with a full 3D production with dramatic camera angles, full animation, while still retaining the budget of the old 2D stills projects? Absolute disaster is what happens. Zero Time Dilemma might be infinitely more ambitious than its low-budget peers, but it’s been a very long time since I’ve seen a game looking so rough and amateurish. While the camera direction itself is decent, every time it goes for a close-up, it becomes evident that the 3D models are not meant to be seen from up close. Every time someone moves, it’s clear that these movements are not tailored for the scene at hand, and struggle even coming across as human. Everything is poorly done and cheap. It also doesn’t help that everything was also clearly made with low-spec handheld games in mind, while I played it on a large TV.

I’m not normally fussy about what a game looks like. Which, yes, is a bit ironic for a professional game artist but THEN AGAIN maybe that’s why. Still, this is one of the few games where each time I recommend the game I feel the need to apologise in advance for the game’s visuals and animation. In such a dramatic thriller game (though not without a sense of humour), you kind of want to avoid the uncanny valley as much as possible. This game plunged right into the uncanny valley and brought a shovel. Put the ol’ rose-tinted imagination to good use though and it’s a uniquely intense game that gave me HELLA EMOTIONS. But some of those were admittedly cringe laughs.

Runners up: Danganronpa: Trigger Happy Havoc, OFF



Best Story

Danganronpa 1 & 2



Not the cleverest strategy, but bless you for trying.

While we’ve spent the rest of this awards list treating these games as standalone titles, both of us played the 2 games in fairly quick succession and the story is quite heavily linked between them. Regardless, both games would still be tied as the most memorable gaming and story experience of the year. At a glance, Danganronpa has the Kill La Kill problem of looking like offensive schoolkid fetish fanservice… probably because, yeah, it… it is. But beyond that, it’s an outrageous murder mystery thriller that’s really about compassion. It’s built like a dating sim where you spend time with the characters and learn more about them so that you can feel bad when they die. And then you get to bring the killers to some cruel and unusual justice, you get to hear them share their point of view. And then you do a cry. And then a teddy bear laughs at you.

Danganronpa is one of those games that tricks you into being invested, and then punishes you for caring. It makes you want to help, and then punishes you for your e-altruism. It’s a long and exhausting ride, full of betrayals, impasses, and taunts. Just when you think you’ve got it all figured out after the first game, the second one introduces elements that just make everything feel hopeless and impossible. It’s frustrating, but in engaging and fascinating ways. I really liked the integration of social sim elements with murder mysteries, as they complemented each other really well. I’ve played quite a lot of visual novel and story-driven games in 2016, but no games grabbed me as much as my imprisonment in Danganronpa.

Runners up: Zero Time Dilemma, OFF, Ace Attorney: Dual Destinies



Best Original Game Concept

Zero Time Dilemma


I know someone got decapitated last time, but I've got a good feeling!
Imagine for a second: a novel. Got that? Now imagine a jigsaw puzzle. Still with me? Now imagine someone ripped out all the pages of that novel, crossed out the page numbers. Now finally imagine that this novel you had was packed with highly technical jargon on really dense subjects, and full of the raving ramblings of a street corner doomsday preacher. That’s should give you a good idea of what Zero Time Dilemma is like. If you think that sounds frustrating and confusing, it is.

OK it would appear this one was overwhelmingly my pick. This game’s trollish metapuzzles are exactly what I liked about it though! Previous games of this Zero Escape series had established the already mind-boggling concept of multiple timelines, so how do you one-up that? Splitting the narrative up into confusing fragments made me already quite eager to try and get on top of what exactly the game’s overarching puzzle was this time around. In the previous games you often made yes/no decisions to split the timelines. But now in this game, you make decisions about probability, so it asks you to bet on the outcome of, say, a coin flip or a dice roll. Giving the player decisions, and then having the outcome be determined by something else, that seems like kind of a troll. Because it is! But that is worked right into the themes and narrative of the game as you explore all kinds of different famous paradoxes and rationality challenges. Love it or hate it, this game got my cogs turning and my jimmies rustling.

Runners up: Pokemon GO, Nintendo Presents: Style Boutique, Suikoden



Funniest Dialogue

Danganronpa 2: Goodbye Despair


Dude, it's kind of an unspoken rule that you don't hit a guy in the hamsters.
Kind of messed up how often it’s low budget english localisations of japanese games that give me the most chuckles. And not even unintentionally! Well… mostly. DR2 has a great cast of deeply troubled characters with way too much energy. They say some rude stuff. Allie laughs. GG

I’m not sure if I’d call this a low-budget localisation. Everything seems to make sense and flows well. I think you nailed it though with the energy though. All these characters have their tropes turned up to eleven, and play off of that. You end up with some outrageous individuals and a lot of social friction. I guess shlock like this is what the appeal of reality TV is. Either way, it’s cute and provides sensible chuckles..

Runners up: Paper Mario Colour Splash, Final Fantasy VIII, Shantae: Half-Genie Hero



Biggest Surprise

Sorcery! (parts 1 & 2)


Get you a manticore who can do both
Video games have tried their hand at many types of roleplaying and choose-your-own-adventure stories before, but none are as pure as Sorcery!’s. Its modest presentation allows itself to be narratively unshackled, and makes great use of it

I had no idea what this was when I saw it on my steam list, presumably some residue from a humble bundle I got at some point. Turns out it’s a really user-friendly and enjoyable little visual novel. You can choose spells that allow for a significant amount of outcomes, there’s a light and easy combat system, and it even respects your time and attention by letting you page back to any point in your adventure, rather than forcing you to start over if you’re regretting your decisions. But there’s plenty of replayability if you DID choose to start over anyway, so you feel like you can really role-play this game in any way you want without being punished. Which is ironically very rare for ‘RPG’ games. I was kinda sold on the tone of this game too, when I came across a bunch of dangerous looking semi-intelligent beasts and I used a panflute I had bought in town to cast a dance spell on them, and instead of feebly trying to make an escape when my left-field plan inevitably failed, it turns out they loved to dance and invited me for tea. Cute!

Runners up: Overwatch, Mystic Towers, King’s Quest (2016)



Biggest Disappointment

Call of Cthulhu: Dark Corners of the Earth


'Is that a head massager? Oh my goshhh I can't turn around in this tub though.'
I was really genuinely hyped to play this for halloween. I had a lot of options but everyone who’d heard of this game seemed to light up when it got mentioned, talking about how it was underrated and a great adaptation. (Turns out few, if any of these fans had actually finished it, of course.) Then Tobi broke the news before we get started that it was… quite buggy. Like, we prepared a bunch of fanmade patches in advance kinda buggy. And these patches still weren’t enough. See our Halloween review for more detail on that. But the thing is… it wasn’t just the bugs. The game was just kind of flawed in a bunch of ways that fundamentally made it such a struggle to enjoy. It doesn’t really help that stealth/survival isn’t really my ideal genre to begin with.. But this is stealth/survival with bad AI and user-unfriendly controls and puzzles. And the worst part is, now that i’ve slogged through it, I realised that the game with it’s scenarios and settings could have been something as good as Half-Life 2 or Bioshock. But I don’t know, maybe that applies to a lot of bad games if they were… y’know, good instead.

There’s not a lot to add that we didn’t already say in our previous review. The game had some ambition and tried its best, but its best simply was not good enough. I had this game recommended to me so many times in the past, so it’s easy to see why this buggy slog ended up letting us down. I see what people like in the game, but I think people like the idea of the game more than the game itself.

Runners up: Paper Mario Colour Splash, Drawn to Life, Dragon Quest Heroes



Usual Suspects Award of Most Time Wasted

Overwatch


Time you got back near the payload, Squint Eastwood.

I don’t even know how this happened. I don’t have a competitive bone in my body, I’m more of a single-player gamer, and I am hesitant to play first person games, as they can easily give me headaches. Somehow I got roped into playing this game, and now a thousand matches later, I’m still playing. Cute designs, solid mechanics, and regular content-updates just keep me coming back most days of the week. 


Overwatch, for me, filled a niche quite similar to Mario Kart. I can just keep playing it in short bursts any time, it’s so easy to get into and feels good to play. You keep improving steadily over time as there’s lots of techniques to master so that it never feels like you hit a wall or reached an obvious end. I think it’s our love of playing Monster Hunter together in previous years that drew us into exploring more role-based cooperative action games. It also helps that Overwatch keeps drip-feeding content like new maps, heroes and seasonal events. More on this game... nnnnext paragraph!

Runners up: Xenoblade Chronicles X, Cookie Clicker v2



GAME OF THE YEAR (released in 2016)

Overwatch


Fondly also known as: Team Fortress 2 for lesbians
So… the last couple of years I haven’t really been feeling the gaming ‘drought’ people talked about... (admittedly mostly a console thing anyway.) But this year, while it still felt like a blessing that I had less to tempt me away from my massive pile of older games, I realised I've played about... 4 games that released this year?? I didn’t even initially intend to play Overwatch. I had already kinda missed the boat on Team Fortress 2 when that was popular and I just kind of assumed I'd never get around to picking up any of these popular coolkid online games because I just...l hadn’t before? And then I just slowly realised that I could just get this game if I think it sounds so fun and just... play it. Moron. So I did and then I realised I really needed a PC upgrade so I did that and then yay! Overwatch! It’s really good. You shoot people and cooperate with your team using different abilities that drastically change the playstyle and the UI is nice and all the audio and visuals are cleverly designed for maximum clarity and playability. I talked Tobi into trying it out too, and 6 months later we’re still playing it.

My best moments I’ve had with video games in 2016 were undoubtedly from Overwatch. It is also in the unique position to also have contributed to my absolute worst moments in games. Since the game is about teamwork, it can become so frustrating and unfair when people on your team act like lone rangers. Luckily rounds are short, and you can get different teammates every single round if you want. Overwatch’s biggest asset is its large cast of characters, each with their own unique skills. With over 23 characters, you’re bound to find several characters that will fit you. The characters are also spiced up with cross-media bonuses, like comics and animated shorts. They’re not earth shattering, but they are cute additions to the IP. I don’t have a ton of experience with this type of game, but I was also very pleased with all the tweaks you were able to make in the game, that really kept my eyes from overheating. Good stuff.

Runners up: Pokémon Sun/Moon, Xenoblade Chronicles X



DINOSAUR OF THE YEAR (released before 2006)

Terranigma


For years publishers have been ignoring the plight of gull gamers.

Terranigma was an old favourite of mine, so I was happy to revisit it and see how it held up. Turns out it held up pretty nicely. Terranigma sets you out on a journey to discover the world, and helping guide its evolution. The early game is front-loaded with distanced action and lonely dungeons, but as the world develops, the anti-social protagonist has to grow too. The game is drenched in questionable historical fiction and spirituality, which could have easily come off as immature or stupid, so I’m glad it pulled it off with some dignity and elegance.

This year I played a lot of classic sprawling, um… *sigh* ‘epic’ *hands back pulitzer* old RPGs. I played 2 of the biggest and most talked about Final Fantasy’s (VII and VIII), and though these wouldn’t qualify for this category, I also played the big new Pokemon game and XBCX and a few other lesser JRPGs. I’m all RPG’d up. But still, I got to see the FF series develop and evolve into something long and flashy, with memorable moments, but ultimately a bit messy and narratively unsatisfying. Maybe i’m just SNES biased or something, but this year Terranigma stole the show for nostalgic old RPG’s I finally got around to. Terranigma ain’t perfect, but it’s a huge journey that spans not just across lots of dungeons and locations, but across time as well. Even the gameplay develops from a simple top down hack and slash to become more rescue-oriented missions and then zelda style town-developing quests as the game goes on. Honestly? I’d almost want to compare it to something like frog fractions. Terranigma took me on some kind of wild and crazy journey I didn’t realise I had signed up for. If you have a lot of emotions when you think about games like Chrono Trigger, Earthbound and Zelda you should check this out. Pain in the ass though, bring a walkthrough.

Runners up: Suikoden, Theme Hospital



Craziest Amateur Game

OFF


Junior baseball as I remember it.
OFF was on my radar this year pretty much because I heard it was one of a bunch of RPGs that inspired Undertale. Yknow, that game I raved about last year. OFF was mechanically a much more straightforward RPG puzzle game with fairly boring turn based combat. The puzzles were good though. But the game’s heavy artistic atmosphere and eerie storyline are what makes it a standout game. OFF takes place in a surreal world where metal is farmed from cows and the oceans are liquid plastic. Your allies are mostly cats and your task is to purify the world by destroying all the spectres. But in doing so, if you return to a level you’ve beaten, it becomes quiet and empty. There’s also this bird that comes out of a cat, and, well.. That was kind of messed up.

I have a soft spot for amateur RPGs, and this game is a great example why. OFF is a weird and trippy game, that feels uncomfortable and unwelcoming. While the game is clearly limited by the author’s abilities, his vision still came through strongly. This is the type of game that probably can only exist in the independent or amateur market, and why these types of games are worth playing.

Runners up: Bit. Trip Complete, Charity, Her Story



The SIGH DIDNT YOUR MUM TEACH YOU HOW TO DRESS Award

Overwatch’s Alternate Costumes


Cheers, love! The fashion police are here!

Remember how earlier I mentioned how I love the game’s characters and their designs? ...welllllllllll, I don’t really like all of them. Every character has more than out outfit, and quite a few of them are less than ideal. Since these alternate costumes are relatively rare rewards for playing the game, it can be pretty grating to earn something you’ll never want to use.

Yeah I mean, there’s been some hubbub about some of these costumes being downright culturally offensive, such as Pharah, an Egyptian national, having one of her alts be a native american inspired bird suit with tribal makeup. Putting the awk in hawk. But I feel as if it’s more just kinda…. forgivably insensitive. I get the impression the early character design iterations weren’t intended to be so characterized and important, and were initially just more vague representatives of gameplay classes and given some wildly different designs. But as the characters got more fleshed out, they started to represent personalities, nations, races, genders, etc. The diversity became kinda important to the community and it seemed ill-fitting. Even so, some of these costumes are just… yeesh, who thought that colour scheme looked good?

Runners up: Meredith & Co. (Xenoblade Chronicles X), Zell (Final Fantasy VIII)



Headache of the Year

Hell Yeah! Wrath of the Dead Rabbit


Cheevo if you can find the playable character on the screen.

Even the name gives me a headache. This game’s tryhard edgelord attitude reflects as much in the gameplay and performance as it does in the aesthetics. It throws in every possible ‘cool’ idea and platforming mechanic it can copy from other wii gen platformers to culminate in a barely functioning hot mess. You play as a rabbit who’s permanently stuck in some kind of wheel shaped weapon with a jetpack and drill so that you can have the holy trinity of bad platforming controls: No grip, awkward elevation momentum, and slow pointless digging sections. And you go around finding minibosses to defeat with quick-time events. There’s also spaceship sections, turret sections, and LOTS OF EXPLOSIONS AND BLOOD SPLATTERS AND ILL-FITTING VFX BECAUSE HNNNGH.


That said, it’s not really the worst game. If you really want to like a slightly frustrating platformer and honestly don’t have anything better to play, it’s alright.


One crucial element in video game aesthetics if that everything should be easy to read, no matter how frantic a game gets. Hell & Yeah: The Curse of the Were-Rabbit starts out as a messy game from start, and progressively gets worse as the game goes on. It’s an assault on the eyes and ears, and I cannot take this game for sessions longer than 10 minutes. All of the dialogue is absolute drivel, and it controls like a seizuring ferret on rollerblades on ice. A playable fever dream.

Runners up: Call of Cthulhu: Dark Corners of the Earth, Theme Hospital



Worst Trend of the Year

“Worst Trend of the Year Delayed to 2017”


The body is ready, but the flesh is weak.

Please be excited.


(Pre-purchases are available.)

Runners up: “Full Release is the new Early Access”, “It’s a survival simulator!”



Dumbest Premise

I joined the mafia because I lost my cat and they might know where it is (Puzzle & Dragons Z)


What is a man? A miserable little pile of seagulls.
So this cult gem-matching game has a very pokemon/digimon kind of vibe and story. You and your partners (a token cocky boy one and competent girl one) and sassy magical animal mascot have to traverse 6-8 element-themed continents and in each one defeat the special miniboss operative of the OBLIGATORY EVIL ORGANISATION OF CRIMINALS CONSPIRING TO DESTROY THE WORLD or whatever. And, surprise, the penultimate one is the childhood best friend of your girl flavoured comrade! What could have possibly happened those few years apart to turn this kindhearted and talented Ms Perfect against us?

Well, you see, when they were kids, they used to look after this stray cat and they really liked it and made a childhood promise(™) to protect this kitten. One day the kitten went missing and there was clearly only one option: Ayame (that’s her name btw) had heard that this evil organisation bent on the destruction of humanity just so happens to know where this random stray cat was at, allegedly, and so she joined them and dedicated the rest of their life to rising in their ranks to become #1 evil henchman. Because they maybe knew something about a kitten. Nya?

I mean, it’s all there in the title, really. It’s a premise so flimsy that I cannot imagine that these makers thought about any of the story’s consequences and implications for one second. It’s the type of ideas you’d stumble on when you dissect a low quality TV show for toddlers, or a big budget comicbook movie.

Runners up: Rabbit nudes were stolen (Hell Yeah! Wrath of the Dead Rabbit), A lawyer must defend a killer whale in court (Ace Attorney: Dual Destinies)



Most Awkward Moment

BARFMAGEDDON (Theme Hospital)


Med Max Beyond Chunderdome
Just when you think you’re in control, and you’re on cruise-control towards success, life finds a way to throw a wrench in your plans. Theme Hospital is a game where you play as a hospital administrator, and you have to manage all the facilities and staff. While most missions are straightforward, a surprise epidemic on top of your usual objective will ruin your day. A few patients that throw up will have a domino effect that cascades into more and more barf until everything is barf.

So I finally played this game for the first time ever this year, would you believe. Good game, I like! The game explains most of its systems to you pretty adequately, but it failed to mention this one particular feature before it was too late: That a patient vomiting their delicious kit-kat brand beverages(???) can create some sort of domino effect with dramatic results. you’ll spend a minute or two distracted by the complexities of effective radiator placement, and BOOM, while you were gone, your hospital halls became a river of slime that no amount of janitors can seem to salvage. 

Runners up: Having to play along with regressive and insulting cultural lines of thought. (Danganronpa 1&2), When strangers all pick Reaper/Widowmaker/Hanzo/Genji and then demand that everyone else be healing support (Overwatch)



Most Tears Shed

Gundham’s Fate (Danganronpa 2: Goodbye Despair)


Why yes, I do have a DR2 screenshot for every occasion.
Tobi gave me a lil’ heads up that I was probably going to be quite fond of Gundham Tanaka. And OH MY GOSHHHH YESSSSSSSSSSSS listen ok, ok, listen up ok:

- He keeps hamsters in his scarf
- Socially awkward just plays games by himself like me as a kid ;.;
- Self-proclaimed actual dark wizard lord
- Spicy
- Really appreciates animals a lot
- Secretly protective and diligent nature
- Goofy fuckin’ trenchcoat and eyeliner wearing poseur nerd
- I’m sorry, did I not have you at HE KEEPS HAMSTERS IN HIS SCARF?!

Now, where does it all go wrong, you wonder? WELL. Danganronpa is a marathon of buzzkill, but nothing destroyed me quite like the events of Strawberry House. Up until that point, immersed as I am in this series, I always felt like, eh, I could probably hack it in these murder trials and not be tempted by money, mistrust, or misplaced loyalty enough to betray the rest of the group. All we needed to do was just be stubborn and trust eachother enough and we could stop winding up dead like suckers. And then Chapter 4 happened. What was an admittedly cruel game, but one for the foolish, suddenly became completely inescapable and insurmountable. I as the player felt like giving up too, honestly. And then the worst possible thing happened. My lil’ virtual soulmate went and did what I think I probably would have done too. :’<

Course I’m not gonna tell you exactly what went down. What happens in Strawberry House stays in Strawberry House.

Just like Allie, I naively wrapped Danganronpa up thinking ‘I could totally survive that for these and these reasons’. Then Danganronpa 2 quickly jammed a stick in my spokes by giving me more and more reasons how I could easily fail, and making examples out of characters I like. Going by the “fate” part in the title, you can probably tell Gundham’s fate isn’t all rainbows and sunshines, but the slow build-up to the events is what makes this one particularly rough. There were also his hamsters, the four dark devas of destruction, and I’m just a weakling when it comes to sad animals that don’t understand. Pathos in overdrive.

Runners up: Sigma and Diana (Zero Time Dilemma), Sakura’s Letter (Danganronpa: Trigger Happy Havoc), The original Goat Mom (Terranigma)



Most Terrifying Moment

The Nursery (ZombiU)


Ring around the cul-de-sac, a pocket full of prozac...
ZombiU is a game where the odds are already stacked against you, and losing is a normal part of the game’s design. No matter how much developers try though, sooner or later, you get used to the mechanics and gameplay loop, which undoes a large part of the tension. You need some kind of twist that makes you feel powerless in spite of all the experience you collected up to this point. I’ll let you lead for the particulars, since it’s far fresher in your memory.

Zombies are so passé. 14 year old Allie watching Day of the Dead was scared of Zombies, but 29 year old Allie is very much not. I've long since seen zombies become the new vampires and ghosts, populating children’s games and cartoons in spite of really being some of the most gruesome and adult concepts you can imagine. But whatever, society. In the first few hours my hot take on ZombiU was that it was arduous and stressful, but it had good tension.... BUT at the cost of being fun. Actually, that’s still a really good summary. It doesn’t have the mystique of a game like Amnesia: The Dark Descent. You know what Zombies are and exactly what they do and ZombiU follows the standard Zombie fiction formula and tone. But, yknow… ‘stressful’ is kiiiiiind of just a euphemism for scary, really. While most of the game was just a low level atmospheric hassle, and hella predictable, there was actually one distinct bit that fucked me right up anyway. 

Uh, ~spoiler warning~ if you’re a bad enough dude that you think you’ll play this some day, just skip to the next category.

So I have to go and get something from inside an abandoned children’s nursery. ‘GEE’, I exclaim, ‘I WONDER IF THERE’LL BE IRONIC LULLABY MUSIC AND CHILDREN'S LAUGHTER AND MAYBE A TOY CLOWN SOMEWHERE’. (Yes there were all those cliches) I scoffed at it all, but I also knew that that it was an awfully quiet section, as if they were gonna pull out the stops and try to do me the real big scare. It’d just be a bunch of zombies though, maybe baby zombies. I just need to get in and get out of a small building OH CHRIST fine the floor collapsed under me and the lights went out now I don’t know where the exist is, that’s NOT REALLY IDEAL SINCE I WAS PLANNING TO NOT DIE HERE. And then the game pulled some brand new shit. A ghost zombie. A zombie ghost where the bullets didn’t shoot the zombie. and it teleports. THAT’S FUCKING CHEATING. EXTREMELY NOT COOL, GAME. I DID NOT SIGN UP FOR THIS. So yeah, I begrudgingly admit that ZombiU is actually a pretty scary game.

Runners up: Nagito, your friendly neighbourhood anarchist. (Danganronpa 2: Goodbye Despair), The Shower Room (Zero Time Dilemma)


Deja Vu Award for Ballsiest Ripoffs

No Man’s Sky was honestly just hoping you weren’t going to notice all the stuff they lied about.


Deja vu indeed.
I was never really all that sold on No Man’s Sky to begin with. Granted, I’m an OLD LADY gamer now, but does anyone else remember the original announcement for Spore? Another game that literally promised the universe. It featured a limitless and intuitive creature designer, and then you literally evolve your sim pets from single-celled organisms all the way up to a functioning civilization, and the gameplay too would seamlessly evolve from a survival into a massively multiplayer online planetary scale… uh…. Thing. Where you do stuff. Lots of stuff. Unlimited things. It sounded crazy exciting, loads of people I knew were MAXIMUM HYPE. And… in fairness, it kind of technically delivered on the kinds of stuff it showed off, generally speaking. It had a unique character creator, it had online capabilities, it had planets that you could just… yknow.. Watch a bunch of samey procedural creatures lumber around on while you contemplate how other games had a similar gameplay system that was way more mechanically in-depth and rewarding. ...Hmm, that sounds familiar. 

There's quite a few layers to this. The first one is because of the initial reveal trailer, which showed off a far more interesting game than we got. Dishonest trailers that show off the "spirit" or "feeling" of a game are not uncommon in this industry. Both because they technically aren't illegal, but also because fans crave 'em. Much like the audience of a magic show, seance, or conservative congress, getting sold on a feeling is something people value more than being sold realities. The ripple that made No Man's Sky a lot messier than most other shady marketing however, were the interviews with the developers themselves. Descriptions of the actual game were incredibly vague for the longest time (big red flag), so gamers everywhere were stuck with the question "what do you do in No Man's Sky?". This question kept floating long enough that it became a focal point of games journalists, who ended up finally doing their job for once, and asked what you could do in it. The short of all those interviews resulted in more intentionally vague answers, with implications confirmations. Being vague became harder and harder over time as people took notice, and this resulted in some fibbing to try and keep all the passengers on the hype train. Sadly for them, several of the ones with fibs were video ones. Once the game came out, people noticed tons of stuff was missing, and the illusion of a near-finite amount of unique planets, fauna and flora was shattered within a handful of planets. Once the dam broke, people were actively looking for all the stuff that wasn't there. Ironically enough, this quest to unearth more lies ended up being the most gameplay this game would end up offering the consumers. With the game's facades unravelled, this revolutionary game was just a big empty field of nothings. To make things even worse, the game's entire point was to find the mystery of the centre of the universe. This was the one goal the game had, and was supposed to be a goal that every player would work towards together. Since the universe actually had 18 quintillion planets in it, this goal to find what was in the centre was the last stand for the remaining true believers. Spoiler alert, the centre of the universe contains a warp that sends you all the way back to the edge on a random planet, so you can do it all over again. A fitting anti-climax to an anti-climax of a project.

So are the consumers, carried away by their own overzealous interpretations of a game’s trailer, to blame for their own disappointment? 

Yup

Eh. A little bit. 

18 quintillion little bits 

But not entirely. And definitely not when the marketing STRAIGHT UP LIED.

Runners up: Overwatch and Paladins, Giana Sisters DS



Bognor Award for Exemplary Fucking-Shit-Up-itude

The Batter is here to shut everything down. (OFF)


Awh, he looks so pleased with himself though.
The Batter isn’t a very multifaceted man. He has a bat, and he fully intends to use it. Uncaring and straight-forward, he ...ahem “purifies” anything in his path.

Yeah there’s something pretty Bognor about a lone self-assured no-nonsense humanoid with a baseball bat. And systematically destroying a whole plane of existence, entity by entity? Really, in terms of fucking-shit-up-itude, I’m not sure where you go from that. Well, okay, that probably wouldn’t be the first or last destroyer of worlds nominated for this category. But there’s something about the bleakness of this game that, by its conclusions (don’t forget to save, multiple endings!) you may feel like it ate a tiny piece of your soul.

Runners up: Sigma Klim has the most Fucked Up Shit Life (Zero Time Dilemma), Nagito Komaeda is the Ultimate Lucky Student (Danganronpa 2: Goodbye Despair)



Bonus statistic: Number of times video games broke Allie’s heart into tiny little pieces this year: 14 (good thing I stocked up!)



Saturday, 17 January 2015

2014: The In A Timely Fashion Released Game Awards

Welcome to the next annual HYTIB's 'Game Awards'! You should know the rules by now, we don't actually rank all the games that came out last year, instead we just talk about any games the two of us actually played last year, old and new... which is as always a total pot luck selection rendering the whole thing pointless. And great. You'll laugh. You'll learn. You'll be a little butthurt that we only seem to play Nintendo and PC games. 

Enjoy!


Best character

Bayonetta (Bayonetta 1 & 2)

Kim Kardashian broke the internet, but how many gods has she killed?

There’s been a lot of debate as to whether Bayonetta is an out of date character designed around sleazy male gaze appeal, or something else somehow. I’m here to tell all those people who clearly haven’t played Bayonetta that they are wrongooooooooo. Yes, making needlessly sexualised characters is a trope of misogyny, but sexy and sexist are not the same thing. Bayonetta is glamorous and powerful in frankly ways that are unconventional to the usual ‘female character’ cliches, because I really don’t think they ARE targeting an exclusively male-identifying audience. Bayonetta has a large, athletic body and magic jewelry and magic glasses and magic everything and you the player runs around collecting lollipops, talking about makeup and shooting your high heels at people. That’s not even the best bit about Bayonetta either. The fact is even though she is this exaggerated pornographic power fantasy, she is also this likeable character who puts on a tough guy facade, but can’t resist helping humans and children even though she doesn’t feel she has much maternal instinct. She and her BFFs Jeanne and Rodin have their own very distinct fashion sense and style. Also she can turn into a panther wearing jewellery and that is just so sweg.

I'm not really ‘power fantasy game’ kind of person, but when it works, it just works. It’s hard not to get swept up in Bayonetta and her own flavour of marianismo. Everything about her game is dialed to 11, and she is no exception. Bayonetta starts off as a character that is quite impatient and uninvested in anything that doesn’t directly concern her. You can see her grow as a person as the game goes on, and opens up to others as she literally finds herself. It’s also hard to talk about Bayonetta without disclosing how in your face her arsenal goes. Bayonetta is not shy to strap chainsaws to her feet and uses it to move faster, while also duel-wielding flame-throwers. It’s all a bit silly, but in the best “Bayonetta is a hard dude with the biggest guns and doesn’t afraid of anything” kind of way.

Runners up: Impa (Hyrule Warriors), Faris (FFV), General Zelgius (Fire Emblem: RD)



Worst character

Lana (Hyrule Warriors)

Something something DANGER ZONE

Picture this, OK? You’re in charge of making a tribute fanservice game of a popular IP. The big draw of the product is being able to play with the characters of said popular IP, and you are tasked to compile the line-up of playable characters. If you were thinking “What about new original characters that no one knows? Can we make these them the most important characters of our story?” at any point during that explanation, you are in the right mindset that created Lana. Lana is an annoying giggling toddler whose closest ties to the Legend of Zelda series is to take up precious slots of more deserving characters. The only reason why she exists is to pander to creepy people that won’t touch a video game unless it has bubbly 13 year olds that skip around in the shortest skirts imaginable.

The thing that is weird about Lana is when her concept art first game up, fans were pretty darned sure she was going to be some interpretation of Nayru, an already canonical blue haired character who’s the occasionally incarnated goddess of water and wisdom. Instead we got an entirely new character for some reason who seems to exist mainly to balance out the cast of actually cool and non-lolita warrior women with a few token prancing teenagers in crop tops. To her credit, Lana’s weapon movesets (a spellbook that creates walls and a deku stick that summons plants and water) are really cool, but I could write you a massive list of beloved Zelda characters that they could have given those weapons to. It might i guess seem like I am being unfair to this character just because of her design and maybe she is just meant to be an innocent prancing teenage sorceress created to enable the game’s ‘original storyline’. But you gotta play the game, man. I don’t want to spoil it but she basically exists to have a super kawaii face and the story is she hella wants to bang Link. She’s not just designed for the appeal of creepers, she is one!

Runners Up: Claptrap (Borderlands 2), Random (Laxius Force)



Best Soundtrack

Donkey Kong Tropical Freeze



I'm not a huge fan of the SNES Donkey Kong games, but I did always have an appreciation of their music. They were pieces that made such good use of the hardware that I just couldn't imagine them working with any other, potentially better instrumentation. That's the bar the series had set, and through the dark aural blood sacrifices, they met that bar and then some. The game struck a perfect balance between atmospheric and catchy, while never drawing too much focus to distract you from a challenging game. This is one of those soundtracks that I expect to with the people that have played the game.


I didn’t get around to playing or even purchasing this game this year. I actually really thought Transistor was my favourite soundtrack of the year but Tobi doesn’t like it </3. Anyway, Tobi made sure to link me loads of DK:TF songs throughout the year and I gotta admit they are all really blissful and just super nice tunes. The DK franchise has had a long history of great music, particularly back when the games were developed by Rare. Those were some of the first midis I used to download on my dial up internet to listen to. There’s a fun fact for you. As I said, DK:TF is full of these great blissful atmospheric chill out songs that remind you of rainforests and perilous adventures. It kinda fits in somewhere between the soundtracks of Last of the Mohicans and Nier.



Runners Up: Transistor, Shovel Knight, Braid



Best art direction

Mario Kart 8

None of y'all have ever flown before but there's a reason I wear goggles.


When Mario Kart 8 came out, everyone was expecting.. well, Mario Kart. You’d think they were all pretty much the same game with updated graphics, new vehicles and tracks. They all follow a pretty strict formula, and yet… everyone I’ve spoken to about it declares it to be a really amazing Mario Kart sequel. I think it’s because it just feels really top quality in all aspects. The new levels are memorable, the balancing seems right, and the performance and graphics are just sublime. Everythings so shiny and vibrant and yet so clear and crisp, and they put a load of effort into the replay system to detect the best bits of a race and use a variety of camera angles so that even watching a replay of the race you just did is surprisingly entertaining.

I don’t think anyone expected them to go this far for a silly racing game. The Mario “house-style” has taken the HD jump for a while now, and thus you expect that you’ve seen what the Kart spinoff would look like. Weirdly enough, the game instead mixing up the lightning, shaders and texture quality to make it stand out from the other Mario games. You can tell effort was put into place when mustaches physics are a thing. A lot of the detail just goes by you because of the speed you’re going at, but even when coming to a stop, the game holds up. It’s not just the core game that got the royal treatment either. Even the DLC courses look went above and beyond, creating a lovely and consistent looking package.

Runners Up: South Park: The Stick of Truth, Bayonetta 2



Best Story

Fire Emblem: Radiant Dawn

Ike has never heard of a patisserie.

Gotta be honest, I don’t think either of us actually played many good story-games this year. At least, not compared to the last few years, which had at least a handful of chilling indie puzzlers and tear-jerking adventures. I think Radiant Dawn was not a bad choice though. It might be pretty full of JRPG cliches but it had a lot going on, an awful lot of likeable characters (someone get me Oscar’s number pls) and you got to play on both sides of a conflict, with each character having their own loyalties and leanings which gave it a surprising depth.

When I played this, I didn’t think it was going to be to be listed in our list either, let alone out top spot. It’s not a bad story per se, just a rather weird one that is driven more by characters than by ideas. The game is a direct sequel to Path of Radiance, where a small kingdom rose up against its tyrannical oppressor and fought for its freedom. This sequel is largely about the aftermath of it all. The repercussions the war had on the civilians of the invaded nation, and their exploitation in their moment of weakness. The game ties this then into racist scapegoating, creating some World War 2 parallels. As ham-fisted as anime-racism sounds, and it is, it did turn out to be one of my more memorable elements though. It’s a surprisingly common subject in RPGs, but it is usually painted as a villainous and hateful trait, rather than an ignorant one. Radiant Dawn attempted to portray it with the nuances of ignorance and misguided objectification. It’s super uncomfortable to see a scene play out where your allies try to discuss the merits of discrimination, but it made the conclusion where everyone tries to get along feel more genuine and human, for better or for worse.

Runners Up: Final Fantasy V, Half-Minute Hero : The Second Coming



Best original game concept

Dragon Quest Heroes: Rocket Slime

Have slimes ever been so metal? Well, yes actually.

Sometimes ideas just write themselves. If you make a game about a slime (as you do), you’ll naturally have to make mechanics around shooting yourself around like flicking a rubber band. If you hit something or someone during this, they of course shoot up in the sky, and if they land on your head, you own them. If you then connect the logical dots to using this mechanic to supplying ammo to tanks and abducting your enemies through an elaborate railway system, then you end up with Rocket Slime.

Um, sure.. Yeah, it’s obvious really. When Tobi recommended this obscure DS game to me where you have real time Tank Battles I was like well, that can’t be as fun as it sounds. IT WAS THOUGH. You do a bit of simple top-down action-rpg looting around kirby-esque garden areas to collect ‘ammunition’ (yknow like apples, anvils, fire potions, etc obviously) for your tank and then you have this showdown where you and your enemy shoot all your cannons at each other and try to get them more rekt faster and then when they get rekt enough you actually have to walk across the battlefield and finish them off mano a mano. If you like fun, it would be wise to seek this game out but it’s pretty rare now so maybe just harass square enix until they make a new one. pls.

Runners Up: Recettear, Impossible Creatures, Tomodachi Life



Funniest Dialogue

Tomodachi Life

I'm sorry WHAT did you just ask me?

It’s genius really, Tomodachi Life is a sort of...  sandbox game for randomly generated soap opera drama. It’s like a cross between the sims and a tamagotchi, except the little people just talk shit to you and each other all day. Like horoscopes, a big chunk of the appeal is seeing how these random-ass statements match up to the realities of the people your Miis are based on. But it has also been made with an intentionally absurdist humour to try and push that further. You get to watch stupid dreams, local news reports, declarations of love, interventions and just neurotic musings from your friends and family. I guess in a weird way this award is a victory for computer generated humour. I welcome our new robot overlords.

I like the comparison to a horoscope, because that’s basically what it is. Semi-randomly attributed traits being applied to your custom made characters and watching it all play out like a silly soap opera. The game doesn’t contain a ton of really traditional jokes, but it’s the statements and situations your Miis get forced in that make it hilarious. The amazingly corny text-to-speech systems that read everything out are just the cherry on the cake. It basically provides all the drama and entertainment gossiping can provide, except you don’t have to feel guilty about it. 

Runners Up: LEGO City Undercover, Half-Minute Hero 2, Professor Layton vs Phoenix Wright



Biggest Surprise

Hyrule Warriors

Hyrule Warriors answers the question: WHAT IF ZELDA WAS A GIRL?

I never thought I'd ever give a Dynasty Warriors game another shot, especially not after that lacklustre reveal of Hyrule Warriors. Yet here we are and I'm also putting it on my list of favourite games of the year. There's a simplistic type of joy where you can put yourself on auto-pilot and just feel time melt away around you. The game's mechanics may not have changed dramatically over the years, but they have been polished up considerably. The only real thing I was missing was an online multiplayer mode, but given by how much content was already in the game, it feels silly to complain about. They are continuously updating the game add more to it all the time too.

I never played a Dynasty Warriors game so when I heard there was a Zelda spinoff, at first I was like ‘Meh, maybe I’ll try one of those DW-type games sometime’ And then I noticed it was done by Team Ninja and I was like ‘Oh dear.. not really known for their quality or handling of beloved characters.’  As it got closer to release and I saw more info on it, I kinda got more interested as it seemed to look… strangely appealing? I did not expect a good game, but I had to know. I mean, it had gorons and the great fairy and impa looking cool as heck. Yeah turns out it’s really fun and addictive, looks and plays pretty well and has an absolute fuckton of content. The story mode might seem relatively brief (and a bit stupid) but then start getting into adventure mode and it’s a whole other game. But also the same game.

Runners Up: Don’t Starve, LEGO City Undercover, Mario Kart 8



Biggest Disappointment

Torchlight

Well it delivers on torches.

People told me this was a really awesome fun dungeon crawler game. Or at least I got that impression. And shit yeah, I love dungeon crawlers. Remember when I got really into every roguelike I've ever played? This game started out looking nice, it had pretty graphics and a sense of humour. I went into a dungeon and i started clicking enemies and then i clicked on more enemies and I made my way through a bunch of branched corridors and I realised 2 floors in I was already bored. Entertainment is a delicate thing. To the untrained eye, a lot of games seem like clicking a bunch of things to kill enemies and get loot over and over. But a good game actually has a system that works, it has to have layers of mechanics that keep you hooked and makes your choices seem meaningful. And this one just didn't seem to have any fun mechanics. I literally played it all the way to completion because it seemed so easy and I heard it was short that I figured I could tick it off my list. The absolute worst bit was the final boss battle, which spawned literally infinite units but balanced that out by killing them all a minute later… except any ones that happened to be off screen. Wha?

Cheap, simple and did what it set out to do. I wouldn’t call this a fantastic or amazing game, but I thought it was fine. I had the benefit of not having any sort of expectations or hype though. While I’ll never be a huge fan of Diablo-esque games, I had a decent time with it.

Runners Up: Altered Beast, Transistor, Wallace and Gromit Grand Adventures



Most Time Wasted

Recettear - 226 hours

Said everyone on my steam friends list, sarcastically, for like 5 months.

Recettear starts off with a game mode where you have to make a lot of money in a really short space of time, which can be kind of annoying if you don't, cause then you just have to go back in time on a grindy sim game. But after that you open it up to making money, crafting items and exploring dungeons in your own time which is super addictive. And then as you get to more advanced dungeons, they start getting suuuuuuuuuuuper long. I clocked over 200 hours and I still didn’t manage to find all the rare items in the game, and I don’t think I completed the very last dungeon even.

It should be no surprise that a solid, and fresh take on the dungeon crawling genre would result in a lot of wasted time. Collecting loot it written directly into its story, about running an item shop, tying it all together nicely. While Allie spent twice as much time on this as I did, I completely understand where all those extra hours went.

Runners Up: Minecraft, Tomodachi Life, Monster Hunter



GAME OF THE YEAR (released in 2014)

Bayonetta 2

FAGGEDABOUDIT!!

Follow-ups on some of your favourite games are always tricky. Good sequels should serve a point in the overall world, improve mechanics, yet also keep everything you loved about it before. Bayonetta 2 does all of that and then some. Playing it revealed to me just how much polish the original could have had. An absolute blast to play and a masterclass in its genre. This game almost did not get made, but I'm thrilled that it did.

I insisted on playing the first Bayonetta game first, and it’s a good thing I did because this game feels far more enjoyable and easy to pick up. On the surface it might seem like an easier game than Bayonetta, with more plentiful items, easier to read enemies and much easier challenge modes… but in truth it feels more like they’ve just rooted out all the needlessly frustrating parts and kept in the high-speed, high-demand combat making the game all-round better. The original game was known for its drama and spectacle, and this game manages to deliver more of the same while still feeling fresh and having wow factor. I loved the enemy designs, with memorable centaur-like angels making up the majority of the paradiso foes, while introducing demons of all kinds of shapes and sizes for a whole new can of worms. I was even surprised by the story, which picks up right from the first game and is very much intertwined with it, so I highly recommend playing the first game or at least watching the cutscenes if you want the ending of the second one to seem satisfying. It was kinda hard to decide this year’s GotY, apart from the fact that I don’t play a huge majority of new games, I think people generally felt there was a shortage of AAA titles that really delivered (yeah never heard that before) this year. I think I found a handful of games, particularly on WiiU that I really enjoyed, and I guess Bayonetta 2 for me was the more fresh and memorable experience of them all.

Runners Up: Hyrule Warriors, Shovel Knight, Mario Kart 8, Half-Minute Hero 2




DINOSAUR OF THE YEAR (released before 2004)

Final Fantasy V

Names That Make Allie Chuckle: The Video Game.

We already kind of discussed some of our impressions in a previous post, but it can’t hurt to summarise it again here. All in all its a pretty decent and fast-paced 16-bit adventure with likeable characters, solid mechanics and great music. While I’m usually not a fan of RPGs where I can’t get invested into the story, I could appreciate what it was doing. The entire thing felt like a saturday morning cartoon with a running story. Everyone’s a stereotype, but people still play dress willy-nilly and when the recurring villain gets blasted off into the horizon, everyone learned a thing or two about love and friendship. Also that Cara is tough as nails.

Yeah turns out most of the good games I played in this year released around 2005-2007. But of the ones that qualify, it can’t be denied that FFV is a good game. While FFIV was a big step up from the previous games (far as I know), FFV was a big step in the right direction in terms of being a more relatable and enjoyable adventure. One of the best ideas it had was having a changing class system instead of changing characters, allowing more much-needed character development while still having tons of variety for combat.

Runners Up: Devil May Cry, Legend of Zelda: Oracle of Seasons



Craziest Amateur Game

Winnie the Pooh Home Run Derby

100 acres of cold, hard wood.

I’m going to have to resist typing this one out in all caps. Winnie the goddamn Pooh’s Stupid Home Run Derby is a deceptively simple licensed Flash game intended for children about Pooh and Baseball. All you do in the game is wait for one of the Hundred Acre Wood residents to pitch a ball at you and you just click at the right time to knock it out of the park. Sounds simple, so where’s the catch? The catch is that the difficulty curve is just a straight line up, making it just way too flippin’ hard. The pitchers get all these weird patterns that throw you off and even if you manage to hit the ball, half the time you didn’t hit it far enough or you knocked it too far to the side. It’s an exercise in frustration and it really makes you feel like you honour is on the line. 

Haha yeah, the thing that makes this game ‘crazy’ is how it became an internet sensation. This flash kids game was unexpectedly insanely difficult, and yet simple and quite possibly achievable, making it the perfect setup for some kind of viral internet tough-guy challenge. If you know where to look you can find a whole ton of memes dedicated to the mercilessness of christopher robin and the ferocious rivalry between him and Winnie the Pooh. Go ahead and try the game if you don’t believe me. We can wait. You’ll be back.

Runners Up: Laxius Force, Recettear



The SIGH DIDNT YOUR MUM TEACH YOU HOW TO DRESS award of 2014

The Prophet (Bayonetta 2)

Good thing he can fly cause he sure as hell ain't walking.

This game knows a thing or two about bold fashion choices… but this dude in particular is a nude man wearing a translucent rhombus. Bravo.

The Prophet is basically naked man wearing a jacuzzi-suit. I honestly don’t know what I’m supposed to be seeing here, but I feel like it belonged in my christmas tree. It's guys like him that continuously justify and necessitate this award category. There's always one each year.

Runners Up: Tear (Recettear), Yusha (Half Minute Hero 2), Cia (Hyrule Warriors)



Headache of the Year

Borderlands 2

Still don't know why he was called 'Handsome Jack' tbh.

Borderlands 2 is constantly loud, flashy, first person and disorganised, just like its predecessor was. All are key ingredients into ensuring that a game is out to fry my brain. It featured characters that think screaming is a substitute for humour, and sometimes it just may as well, since its sense of humour was pretty dire. Its interface design is just a mess, and crucial audio clips routinely got cut off because we were simply playing the game. However it liked to go the extra mile by making sure it was confusing too. Borderlands 2 is one of those games that can give you a map, a minimap and an objective description, and you sometimes still don’t know where to go. A good example of this was a  DLC mission where had to go to an “X marks the spot” type of dealie, and even though we were at the place the game told us to go, it still took us quite a while and a Google search or two to pull it off.

Haha yeah. FPS games are almost always a shoe-in for this award because they are headache-inducing by nature. This game manages to be that and so much more. It’s intentionally really in-your-face with obnoxious characters and scenarios. In spite of that, Tobi and I really enjoyed playing this together and stuck it out for quite a while (though it sure does stretch itself out pretty far). It’s a really solid game to play with friends if you like grinding and shooting and more grinding. I won’t judge.

Runners Up: Devil May Cry, Terraria, Doom 3



Worst Trend of the Year

‘The big problem with journalistic integrity is that sluts are everywhere except on my lap, and it makes me so angry that I’m going to hold my breath until I get a free cupcake.’

She's brought a whip! I knew it!!

Sigh. Yeah, the obligatory Gamer Gate mention. What started out as a misguided and unjustified attempt to call people out on corruption, spiralled into the 2014 oppression olympics. If we pull away all the pretense, it just boils down to roughly the same hissy fit a certain subset of gamers felt when “casual gamers” were encroaching on -their- hobby. A broader, more diverse target audience is of course a bad thing because it means less products will be directly targeting people like me, and I’m the specialest snowflake and the gravitational pull of my ego makes the universe revolve around me and my objectively best tastes.
In this instance these goons were being intimidated by “social justice warriors”, which is code for “anyone that isn’t a straight white cis male”. Occasionally they tried to connect this back to integrity in video game journalism, but any sort of point that could have been made couldn’t escape the intolerant and selfish framing they set up themselves.

‘#gamergame’ was a kinda massive internet-wide argument that kicked off because some woman on the internet who made arty farty experimental games was a bad girlfriend to somebody. Strangely, it gained so much traction and people seemed to think that it could be redeemed as a legitimate justice movement despite being actually founded on the irrational intense loathing of a small number of women who might have had sex with some men at some point. This is supported by the fact that this small number of female games developers and journalists were sent so many death (and sexual) threats that some had to be relocated, cancel jobs and project and leave social networks. There seemed to be little regard for the idea that perhaps if an industry is corrupt and exchanging professional favours for blowies, it might be at least partially the fault of the ones in a position of power looking to sell jobs for sexual favours, and not just the ones with the sweet irresistible vaginas. That of course would be worth considering if this whole ‘scandal’ wasn’t utter bollocks. 

Runners Up: ‘Ship broken game now, patch it later… maybe.’, 'Season pass: We’ll make more content as long as we don’t make too little money or too much money or can’t be arsed really.'



Dumbest premise

‘Humans are destroying nature, and we will put a stop to this by flooding the entire’ world. (Pokémon Alpha Sapphire)

WHO COULD HAVE POSSIBLY KNOWN THIS WOULD HAVE RAMIFICATIONS!?

I don’t get it. I don’t get how this could have been an idea a character would come up with, and I don’t understand the mindset of a writer either. It is 100% stupid because it completely hinges on a complete inability to connect dots that even a child could connect. What also grinds my gears is that these goons do not suffer any consequences for it either. They go AW SHUCKS MY BAD THANKS FOR CLEANING UP MY MESS BYE and then the game continues like none of it happened. To top it all off, there's a sidestory after the main game that sets up the Poké-multiverse with parallel dimensions or timelines I don't know, but it's stupid.

This certainly wasn’t the first or last time the pokemon games had a bunch of organised criminals/radicals who wanted to do something reeeeally fuckweird and glaringly hypocritical. But it’s ok because all you have to do is show up and beat up all their pets. You’d think as the strongest trainers in town, the gym leaders might be able to sort this out, but they don’t give a shit. Maybe they didn't take the idea seriously either.

Runners Up: Bayonetta, Borderlands 2, Fire Emblem: Radiant Dawn



Most awkward moment

‘When Tobi rejected my romantic advances and then asks out my friend right in front of me, questions his own choices and then marries my friend the next day.’ (Tomodachi Life)

DIS BITCH RIGHT HERE
Tobi can attest that I was genuinely troubled by how this all went down. I got Tomodachi Life and made myself, Tobi, and my good buddy Leanne. Miis in this game are unsettlingly eager to shack up, but when Leanne wanted to ask out Tobi, I thought it’d be fine cause I was gonna give her some real gnarly advice. Heh heh. So Leanne awkwardly makes her move, and then TWIST, who should show up? That’s right, the rightful heir to hugs kingdom, yours truly. BAM. Choose wisely, imaginary Tobi! And then Tobi went ahead and picked Leanne. Shit. And then later, hes all ‘I wonder if I made all the right decisions with my life?’ I chuckle bitterly and take a screenshot. The next day, he wants to get married. I pretend really hard like I don't care whatever happens in this game its all random anyway and doesn't bear any sort of basis for examination of my own life. To this day, Tobi and Leanne are still happily married with like 8 depressingly adorable children.

You have to admit. Tomodachi Life knows how to create drama. 

Runners Up: Waiting literal weeks until a blood moon appears so we can finally progress, only to find out we didn’t need it at all. (Terraria)



Most terrifying moment

IT’S GETTING LATE AND YOU FORGOT TO GET WOOD FOR THE CAMP FIRE (Don’t Starve)

Often times does happen.
New category! I like to play at least one vaguely scary game each year. At Halloween, I played Bayonetta 2 which isn’t really ‘scary’, and I also played Doom 3 which kinda was reasonably scary. But you know what’s even more nerve wracking? The terrifying unknown that lurks all over the place in Don’t Starve. This game is a survival game with some good intuitive instructions and logic that allow you to enjoy figuring out what to do and what the rules/dangers are all on your own. You’ll get killed by spiders Killed by Pigmen. Killed by war hounds. Killed by vengeful spirits and weird things you found under the ground and weird things that came out of swamps! And creepiest of all? You better finish what you were doing before nightfall and build a campfire stat, because if you get caught in pitch darkness fumbling around trying to light a torch, something unknown and invisible will come and kill you no matter where you are.

It’s always something you forget. Don’t Starve is a game where you have constantly have to desperately scramble to meet your short-term goals, and while you are doing that, you are slowly losing track of other important stuff. If it’s not keeping a fire lit, it’s lacking food, shelter, or means to defend yourself from wild dogs. It all so slowly creeps up to you that you get caught off guard every time, and gives you ample time to stress out between your realisation and inevitable demise.

Runners Up: Doom 3



Deja Vu award for ballsiest ripoffs

Games from a few months ago in H-er D.

Now with 10% more grunty noises!

2014 was the year of the remaster. We had lots of remasters before, but the excuse then was that HD would be the big factor that legitimised the re-release. Nowadays we are getting remasters of games that were released only a few months ago, with another slight resolution bump. I’m not even against a re-release or a remake, but let’s call it by its name. These are not remastered releases. They are pricey late ports.

Ooh. I didn’t think we’d have anything for this category this year, as nothing really caught my eye. Especially since freemium gaming has replaced shovelware, and shameless clones have become more of a genre with too many to name. But you’re right, T. Games are sorta taking the piss with calling a PC port or a nextgen version a ‘remaster’ these days. That is if they’re not using some other lame cinema-humping terms stripped of all meaning like ‘director’s cut’ or ‘definitive edition’. What exactly did you remaster in the 6 months between this and the original game’s release? You got the graphics to look somewhere in between the existing packaged product and the footage you used to advertise it? Ballsy, I guess. Have a medal on us.



Bognor Award for Exemplary Fucking-Shit-Up-itude

‘Facing off with a 3-faced angel that grows dicks out of its mouth that have baby-faces on it, ripping knobs off and and dodging its lunging testicles like it’s no big deal. Then rocket-surfing towards the big city where people literally not only throw and kick rockets, but also drive up the side of them with bikes.’ (Bayonetta)

If you have a better description I'm happy to hear it.
Some crazy shit happened in the games I played this year. But really if Bayonetta didn’t win this award she might disembowel me with a centipede made of her own hair. Everything Bayonetta (and her body-double/BFF Jeanne) does is out of control and unnecessarily gruesome, audacious, sacrilegious, sparkly, and naked. 

We could list basically name most scenes of Bayonetta 1 or 2 here. Bayonetta embodies Bognor-i-tude so well that it could have been named after her. Bayonetta dials everything to eleven and even breaks the dials off by attempting to go further. I’m not sure if the particular highlighted instance needs a lot of explaining. 

Runners Up: Shooting catnip and anvils from tanks (Dragon Quest Heroes: Rocket Slime)

--

Congrats to all the winners this year for being games that we played. It's been a good year for being a crazy as shitballs game and turning out pretty good. And it's been a bad year for STRAIGHT CIS WHITE MEN. 

R.I.P. MEN.

2564BC - 2014

Killed by good videogames with challenging and interesting narratives and designs.