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I have plenty of this card, wanna swap? |
Looking forward to checking Chaos;Child out. Baten Kaitos Origins was the one that took me by surprise. It was a prequel game, which usually I don't tend to care for, but I was shocked to see how much it gripped me. It did such a good job at fleshing out the familiar locations and some surprisingly mature takes on rather loaded subjects. It's been a while since I played something that made me feel like I was reading a good fantasy novel.
Runners up: The Stanley Parable: Ultra Deluxe, Raging Loop
Best Original Game Concept
House Flipper
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Accidentally clicked on grandpa, sold him for $350. |
House flipping became a whole trend for a while. Not exactly one I respected, as it just contributed to a housing market that was already all sorts of screwy. That said, I'd be lying if I said I didn't get the appeal. Starting off with something busted and making it seem presentable again through some elbow grease and aesthetic sensibilities? Of course that could make a compelling game. Doing up houses is half the appeal of The Sims.
Yeah, this is one of those “fulfil all your sick capitalism fantasies in a video game instead of real life” cases. Unlike the sims/animal crossing, the game really makes you start with scrubbing the floors and windows, exterminating cockroaches and installing all the plumbing/radiators in a satisfying snappy microgame. If you want the walls a different colour, you have to paint them yourself, or lay tiles or wallpaper. You can just do up the house in an optimal way to maximise profits, or you can express yourself and make your own mojo dojo casa house. Relaxing and satisfying.
Runners up: The Legend of Zelda: Tears of the Kingdom, FTL: Faster Than Light, Mischief Makers
Funniest Dialogue
Franken RPG
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Life's a beach and then you roll die. |
We played Franken RPG at the start of the year so it’s a bit of a struggle to remember, but I remember it getting quite a few chuckles. It’s kind of a dragon quest spoof with a really deadpan, kind of nihilistic humour about it. Every character just tells you whatever dumb shit they’re thinking in the moment like some stream of consciousness, and neither the characters nor the game itself are particularly dedicated in their allegiance to the adventure itself. It’s just kind of a heartwarming, laugh out loud shitpost.
I had such a good time with Franken RPG. I knew I was in for a good laugh when it kept re-using the scorpion graphic with ugly palette swaps and telling me it's a different type of animal. A lot of the dialogue in this game is on the mean side, but it's presented in a dorky Saturday morning cartoon kind of way so it doesn't actually feel that mean. It's also a free game that's around under two hours long, so it gets an easy recommendation from me.
Runners up: The Stanley Parable: Ultra Deluxe, Popful Mail
Biggest Surprise
Magicians & Looters
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Girl are you a roll? Cause you seem baked. |
As I mentioned earlier, this game looks like it's some bottom of the barrel low effort game. It looks like someone followed a tutorial on YouTube and put it on sale. For a while I assumed the only thing I'd get out of it was the ugly art and the shoddily written dialogue, but after a while we were forced to face the music. …is this game actually kinda good?
I think so. The game’s a snappy, competent Castlevania-like that's somewhat frustrating in parts, but ultimately fun enough and has some cool ideas that are well done. This game boasts a roster of 3 characters that really feel different, a story that unfolds as you play with plenty of dialogue, ferocious gymnastics taught by a talking cat, and the power of vegetables. Most of all, it's demented as hell and laugh out loud funny.
Runners up: Moon: Remix RPG Adventure, Ifan loves Tobi’s Skeleton OC (Divinity 2)
Biggest Disappointment,
The Legend of Zelda: Four Swords (Mad)ventures
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The sword forgets but my ass remembers. |
I knew there were some not-so-good Zelda games out there, but look, I watched Tobi play Zelda: Wand of Gamelon and this game is… worse? Like it’s just an exercise in frustration pretty much the whole way through. It has ideas, but it feels like they are all ones rejected for being too tedious and unsatisfying. And no, it wasn't JUST because we were constantly accidentally blowing each other up and knocking each other down holes, but that didn’t help.
What a real mess of a game. Everything about it feels like they were just doing some internal testing to see if this is anything, but rather than admit it and say "nah, not really", it ended up on store shelves instead. I can't imagine they spent a whole lot of time on this one. It sooner feels like a Newgrounds bootleg than an official Nintendo title.
Runners up: Dragon Quest VII, Tales of Arise
Usual Suspects Award for Most Time Wasted
Dragon Quest VII
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This is him btw, the secret piss guy. |
There was little doubt in my mind Dragon Quest 7 would take this. It has a reputation of being long, and that was accurate. There's this infamous photo going around of the script and documentation of this game, and it's just binders upon binders. I don't mind a game taking up my time, but I'd prefer it if it didn't have so much down-time. Dragon Quest 7 could easily be half as long and lose next to nothing. Most of its runtime is spent on revisiting places over and over again and while the dialogue changes every time, I'm not sure if it was worth the effort.
Indeed. While this category is still judged on raw hours spent on a game, this game did seem like time wasted was a little too apt. It’s got the usual Dragon Quest charm and neat ideas, but even on that front it's one of the least memorable and interesting DQ games I've played… and it's just so absurdly drawn out, with very little regard for what's considered desirable gameplay. Oh, and we were playing the streamlined remake that actually cuts down on a few hours of mind-numbing walking back and forth!
Runners up: Divinity 2, Splatoon 3, Baten Kaitos
GAME OF THE YEAR OF THE DECADE (released after 2013)
Pikmin 4
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PUT AN END TO THAT RIGHT AWAY |
So we decided to do something new for this year, since we so rarely get around to playing enough new games released in the year to fill out a nominees list, let alone fairly represent all releases. We decided to open up this category to any game released within the decade that was our favourite all-rounder. And wouldn’t you know it? My favourite game of the year WAS a new release, Pikmin 4. Pikmin 4 has everything I liked about every Pikmin game released before it (including Pikmin 2’s weirdly terrifying bosses), with shiny new levels that are the most thematically inspired yet, genius QoL improvements that make the game way more approachable, and SPACE DOGS.
I've had a few times this year now that I was playing something and thought "yup, this is the one. Lock it in." I didn't expect it to also happen with Pikmin, a franchise I've respected but never really clicked. Pikmin was too stressful and hardcore to be enjoyed. Then suddenly here comes Pikmin 4 and it makes enough tiny concessions to allow me to get comfortable, but not too many that it undermines its atmosphere. With less of an emphasis on time crunch, Pikmin 4 focuses more on adventure and slowly easing you into ways to become a better player through challenges and situations that show off the perks of certain styles of play. Occasionally it puts it all to the test in Dandori battles, which are basically tests to see who's more efficient. Oh and yeah, the space dogs are so freakin' cute.
Runners up: Super Mario Wonder, Divinity: Original Sin 2
DINOSAUR OF THE YEAR (released before 2013)
MOON: Remix RPG Adventure
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There's really no need. THERE'S REALLY NO NEED |
MOON was one of those games I had heard of for years, but was never available in English. I was so stoked when it got an official release in the west, and it didn't disappoint. In spite of the RPG in the title, MOON is an adventure game where you pretty much just walk and talk. The main antagonist is a ticking timer, which limits how much you can do in a day. The only way to lengthen that timer is to become friends with the creepy NPCs and to catch the souls of dead monsters.
I really thought this would be one of those “creative idea, extremely tedious to actually play” type of games. Your character walks at a crawling pace, you’re given a harsh time limit before you die, getting a sudden game over… and you’re just expected to like… try things and figure out what to do. I would still recommend wandering around in different directions for as long as your patience will let you, and then shamelessly whipping out a guide when you feel actually stuck. But somehow in spite of all this, I never got that bored or frustrated, I actually really enjoyed my time with this game!? It’s so atmospheric, so mysterious, and whimsical.. It really feels like some sort of lost media videogame from a nostalgic creepypasta.
Runners up: Baten Kaitos, Baten Kaitos: Origins
Craziest Amateur Game
How Fish is Made
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(the bad kind!) |
When Tobi said he had found a weird little indie game for us to play over Halloween, I don’t know.. I guess I expected something creative and scary. I didn’t expect a gross-out-athon where you play a fish flopping around a meat grinder while everyone philosophises at you, videos of parasites, trypophobia bait, and uh… yeah, semen.
How Fish Is Made is bonkers enough that you sort of start wondering if you made it up or not. At some point there's a cabaret show, but it's probably the nastiest thing you'll see all year. There's a strange Katamari thing section. It's short, and uncomfortable, but at least it's over.
Runners up: The Stanley Parable: Ultra Deluxe, Cotton Heart Caught On Fire
Shadiest Co-op Shenanigans
The Great ChainTeleport (Divinity: Original Sin 2)
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All tired out from that scheming. |
The hallmark of a good D&D game is the shenanigans factor, so I'm happy to see Divinity 2 immediately make good use of our new category. To set the scene a little bit, at some point in the game, you enter a giant quarry full of scaffolding. In the middle of the area there is a person about to be executed. You make your way over there, and notice that there sure are a lot of oil spills and explosive barrels along the way. I guess not that abnormal for a mining area. You talk to the executioner and try to talk them out of it, and when you can't, a battle starts. We must have re-tried this encounter so many times, but every time the person we were trying to protect would die in a fiery inferno. We tried cleaning the area ahead of time, washing away all the oils and getting rid of the explosives. Utterly pointless because oily and fiery monsters show up, who insist on lighting the whole play area up within a few moves.
So Tobi proposed an idea… What if we used our character with a teleport ability to teleport our target away from the area? I said that’s absurd, the teleport has a short range and the only safe looking tent is on the other side of the map! We could use another character’s swap-teleport to get them a bit further I suppose, but then… oh hold on… if we space our whole party out in a chain across the map… teleporting the target, then tele-swapping with another party member, then the strongest party member quickly barricades him in with boulders and barrels…? Still, the game would probably just warp him back or ignore the collision…probably… ?
Reader, it worked.
Runners up: Figuring out what a “Fakinhage” is (Spiritfarer), Pawn Tobi is becoming weirdly smug and passive aggressive, and loves to mine and confidently say things he doesn't actually know, in stark contrast to real Tobi (Dragon's Dogma), Kidnapping your partner (Legend of Zelda: Four Swords Adventures)
Citizen’s A-Vest Award for Egregious Design Transgressions
Zaki’s Lizard Panties (Live A Live)
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That's it, I'm skink-shaming. |
That moment when you slowly realise when this character does a “dragon” attack he seems to boomerang his only item of clothing at you. And then you look closer… Um, what the hell my guy. I don’t know if actual prehistoric humans were that hard up for clothing, but if they were I think being naked would just be better.
Zaki's not just doing a design transgression but also an HR violation.
Runners up: Jocko The Jester (Magicians & Looters), Giacomo (Baten Kaitos), All the horny designs in (Blaster Master Zero 2)
Maximum Swaggage Award for Best Dressed Bae
Twig (Owlboy)
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Nice threads, give us a spin. |
Like many teens, Twig's a true cosplaying nerd who's into spider mans. He didn't let his dreams be memes and hand-made himself a fursuit. He correctly deduced that the coolest spiders are the hairy ones, and so that's the direction he took his spidey PJs into. He also had the foresight to think about utility, and turned the big spider booty into a handy dandy pouch.
This is just a really cool and cute design. It’s so energetic, has a unique silhouette, and it's wonderfully animated. I just thought it was a cool spider-thief design at first, but it’s also just a spider costume, with its large spider abdomen actually being a thief's sack of tools.
Runners up: Lizardfolk (Divinity 2), The Great Mizuti (Baten Kaitos)
Peepee the Cat Award for Ultimate Creacher
Oatchi and Moss (Pikmin 4)
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Wanna go for a... walk? |
Nintendo really has weird, ugly-cute and dangerously memeable absolutely mastered this gen. When they first debuted these bizarre dogs in a trailer I didn’t know what to think. Does Pikmin need its own Poochi wannabe? Aren't the Pikmin already the game’s mascots? Where tf are their noses? But no, I GET IT now. Oatchi and Moss pretty much carry the charm of this game, as well as your character and 100 Pikmin. Their new abilities make them MVP of the game, making you so glad to have them. They’re klutzy and dutiful, they play a big role in the story, and they give a hilarious side-eye.
If it wasn't for the game Nintendogs, I'd probably be thinking that no one at Nintendo's ever seen a dog in their entire lives. They always seem to make dog equivalents of renaissance artists trying their best to depict animals they've only heard vague descriptions of. I'm not complaining though. Oatchi and Moss are so adorable. They remind me so much of those videos of cats and dogs who lack front legs. Sounds tragic when you think about it, but when you see them in motion living their life, they are such pure creatures. Pretty much the same thing here.
Runners up: Peanut dragon (Cast of the Seven Godsends), Taroimo (Live-A-Live)
Gamer Grub Award for Tastiest Looking Food
Parnasse, confectionary village (Baten Kaitos)
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Chocaholism is becoming a real problem on the streets. |
I know what you're probably thinking. It's weird to add a food category and immediately pick a village. Villages typically don't chart anywhere on the food pyramid. Look at it though? It's a town made out of confectionery. And it's not just styled after it. It's all edible.
Baten Kaitos’ surreal, over-the-top vibrant 2d environments are one of this game’s most memorable features. What’s more seductive than this glittering, glowing, festive, warm, swirling, oozing town made out of cream and chocolate? The witch from Hansel and Gretel better step up her game.
Runners up: All the cooking in (Spiritfarer), Jelly cubes (Donkey Kong Country: Tropical Freeze)
Headache of the Year
We interrupt this block pushing puzzle to bring you: potentially unkillable enemy respawns (Legacy of Kain: Soul Reaver)
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actually what if this is his house and you're moving his furniture around... |
After having a surprisingly bad yet good time streaming Tomb Raider (1996) with Tobi, I guess we thought why not dig into the LoK series. And yeah, kinda similar in ways. We had some good bants and some REALLY rough times. It's a really interesting game that goes really hard and has a great sense of mystery, worldbuilding and exploration… buuuut… some extremely detestable design decisions. So one of the game’s main gimmicks is that you can’t simply kill an enemy. You need to use some sort of throwing spear or environmental hazard to stun them and then consume their souls. Pretty cool, except when you have to try and do a really slow precision block pushing puzzle with difficult camera controls, and the enemies decide to keep spawning infinitely.
Yeah, they did a bad job here. If your game's going to get tedious block pushing puzzles that already require you to pay attention and not get distracted, don't add multiple respawning enemies into the mix. It happened more than once, and each instance seemed to be more frustrating than the last. I assume it was done on purpose, but it was a mistake either way. I hadn't heard Allie this angry at a game since those Dark Souls 1 archers in Anor Londo.
Runners up: Kiryu, who already has a full-time job as a taxi-driver, can't take 20 steps without being roped into becoming someone's minigame part-timer. (Yakuza 5), Just grab the red pipe! No not that one (Mirror’s Edge)
Worst Trend of the Year
"Woke" levelled up to its final form, being potentially everything and nothing at the same time.
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Wizards of the Cope |
Look, people who whine about wokeness are going to be among the worst things every year, but at least I thought I kinda understood what worms meant when they said "woke". No longer the case, it seems, because I sat in bafflement when I saw multiple instances of people calling the Resident Evil 4 Remake's music "woke". From what I can tell, they're objecting to the music having more regionally appropriate instruments peppered in the score.
Yeah I don’t know if it's gonna come back to bite me in the ass, fact that i've started finding it all irresistibly entertaining… But the increasingly absurd examples of how “wokeness has ruined video games” keep coming. Woke because it's got women, woke because it doesn't have enough sexy women, woke because you can choose pronouns, woke because a vampire can have sex with a bear(???) and believe it or not, that's not my current champion… I saw someone complain that a game got “woke” because they focused too much attention on an anime girl’s bare thighs and not her cleavage. George Orwell tried to warn us.
Runners up: Games-As-A-Shut-Down-Service, Let’s announce similar games together in blocks! People definitely won’t lose interest after the 4th consecutive steampunk superpower FPS or cat cafe sim or 4 player destiny-like.
Dumbest Premise
Swag bog witch wants to steal your little sisters youthful energy to become a HOTTY THOTTIE WITH A LARA CROFT BODY (Banjo Kazooie)
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Snatch children, not waists. |
So can we talk about how Gruntilda is a based cool witch baddie that's pretty much everyone's 2023 goals, and she wants to sip the swagger of a literal child so that she can look like posh spice era Victoria Beckham? Weak bitch, get some self respect and turn that mountain lair into a god-tier hen den.
I felt bad for her. All throughout her house is her sister Brentilda, who uses every opportunity she has to talk smack about her sister. Unfortunately it's not working, because Allie's right, all the slander sounds kinda based. She was doing her own thing and living her best life. Unfortunately societal pressures got to her, and she felt the need to follow gendered conventions.
Runners up: It's about wanting to kill two people who are no threat, so they spend a lot of time with fake assassination attempts, all to make them a threat and lead them to a place where they can do the real assassination, with the goal of gaining control of something they already have control over? Honestly this entire plot makes no sense from top to bottom, and it's made worse with every forced twist that keeps this necromancing this plot artificially alive. (Yakuza 5), King Knight wants to be the king of everything because uh.. Um.. his mom is horny for kings..? (Shovel Knight: King of Cards)
Words & Deeds Award for Most Awkward Moment
Grandma, you’ve killed me (MOON: Remix RPG Adventure)
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His Royal Sighness |
So as we established earlier, MOON is a game where you try to do as much as you can within an allotted time limit. If you don't go to sleep before your time's up, you fail and you love all your progress since you last saved. At the start of the game, you go to sleep in your dear old Gramby's house. Then you wake up the next day, and plan your next adventure.
You’re wholly dependent on Grandma, who’s always waiting for you with a fresh batch of cookies each day to help top your HP up, and always reminding you to get plenty of rest. Perhaps excessively doting, but you’re her whole world after all, the son she thought she lost. After several days managing to venture further and further out, I came home on one exceptionally productive day, right on the threshold ready to sleep in Gramby’s bed and… WHAT SHE’S IN THERE? SHE’S NEVER SLEPT IN THE BED BEFORE!? With nowhere left to sleep, you crumble to dust and have to start the day over. All because your nan needed a quick kip.
Runners up: I bailed out the child bride, and the game decided me and child bride were OTP (Dragon’s Dogma), "Check this out, I'm going to do something smart" *opens an orange and breaks quest* (Divinity 2)
Most Tears Shed
Saying Goodbye (Spiritfarer)
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Deerly Departed |
A wise man once said, “You are already dead”. Which is the case with everyone you meet in Spiritfarer, as your job is to meet some characters, get to know their lives just enough to really feel for them, and then convince them to fuck off forever. Each character gets one last monologue and a sad cuddle at the end, and you’re left in pieces.
Yeah, this was a rough one. We were taking turns reading these goodbyes because most of them reduced us to cracking voices, pouring eyes, and blubbering noses. There were a couple of exceptions, from characters we didn't really care that much about, but most of them hit really hard. Good stuff.
Runners up: Chapter 8:Betrayal (Chaos;Child), E.L.L.I.E. must administer soup, not be disassembled (Dragon Quest VII)
Most Terrifying Moment
Power tools with your dad simulator (Resident Evil 7)
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Aye it's riveting. And welding, and sawing.. |
A decent amount of Resident Evil 7 stuff was spoiled for me over the years. It has a bunch of scenes and imagery that's going to be pretty memorable, and folks started sharing videos of them almost immediately. I figured I'd seen the big encounter with Papa Baker from tweets and listicles, and when the recognisable moment was done, I assumed we were done with him. Well… surprise. He's back and he's gunning for that Bognor award.
Papa Baker is quite the unstoppable force, I’d say he's built like a brick shithouse but I just saw him kick one of those down barefoot so I don’t know man. Still, a climactic encounter with him has you weaving around obstacles to avoid him, while he taunts you and makes sudden lunges. The game keeps the UI very minimal and natural, the animation is smooth and realistic, so it's hard to tell if you’re on the right track by taking a swing at him. When I made a mad dash for the chainsaw before he could reach it, I thought it was all over for him, but he grabs a weapon of his own, and I realise it’s still not gonna be that easy.
Runners up: All my homies hate that sticker (Chaos; Child), The fucking hands (Tears of the Kingdom)
Bognor Award for Exemplary Fucking-Shit-Up-itude
The Skip Button (The Stanley Parable: Ultra Deluxe)
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Brutalist Wes Anderson looking screenie. |
Sometimes its not just people who can fuck shit up, exemplarily. Sometimes it’s an idea. OK maybe the idea was made by a person. I’m not going to name names, because I don’t know The Narrator’s name, but someone thought it would be cool to invent a button that skips you forward in time, and it skips exponentially more time with each use. What could go wrong?
It plays out pretty much exactly how you'd expect, but it turns into this strange kind of chicken race to see who can keep up the awkwardness going the longest. The room with the button has a pretty sober decor, but it's used splendidly to show the passage of time. The narrator's slow descent was a great touch too. Cool stuff.
Runners up: Anne & Bonanza (Owlboy), Mr. Hat’s Hat Shop (Shovel Knight: King of Cards), Castti (Octopath Traveller 2)
Is anyone still here! Congratulations! You’ve made it to 2024. This is gonna be our year. I can feel it. And if it’s not, check back here next year and we’ll do a corpse run together.